An interesting, important, and perhaps most distinguishing factor of the Crysis series is the Nanosuit. With each Crysis game, this skin/armor is developed more and more thoroughly and does not leave much room for disappointment in the Crysis 3 multiplayer.
Upgrades for the Nanosuit are known as Suit Modules. You can equip various modules to adjust the attributes of your Nanosuit in order to better fit you particular style of play. To help with this, the modules are already classified as either “Armor, Stealth, or Power” modules. Each module is unlocked once you reach a certain rank in multiplayer. In addition, each module features upgrades within the module that you unlock by obtaining a certain amount of kills with the module equipped.
If you’re interested in learning more about the Suit Modules available for campaign mode check here.
Let’s take a look at the Suit Modules that are available to you as well as how to unlock the full potential of each.
Auto Armor
Phantom
Scout
Proximity Alarm
Heavy Weapon Pro
Weapon Pro
Point Fire Enhance
Hunter
Armor Transfer
Rapid Fire
Low Profile
Ordinance Alert
Maneuverability
Surveillance
Aim Enhance
Retrieve
Detonation Delay
Expanded Arsenal
XP Bonus
Upgrades for the Nanosuit are known as Suit Modules. You can equip various modules to adjust the attributes of your Nanosuit in order to better fit you particular style of play. To help with this, the modules are already classified as either “Armor, Stealth, or Power” modules. Each module is unlocked once you reach a certain rank in multiplayer. In addition, each module features upgrades within the module that you unlock by obtaining a certain amount of kills with the module equipped.
If you’re interested in learning more about the Suit Modules available for campaign mode check here.
Let’s take a look at the Suit Modules that are available to you as well as how to unlock the full potential of each.
Auto Armor
Automatically activate armor when receiving damage. No upgrades
Type: Armor
Rank: 5
Type: Armor
Rank: 5
Phantom
Heightens the ability of your stealth cloak
Type: Stealth
Rank: 5
Tier 1 = Increased transition speed when entering and leaving stealth mode
Tier 2 = No sound produced while entering stealth mode, unlocked after 200 kills from stealth
Tier 3 = Stealth shutdown time reduced while firing from stealth, unlocked after 500 kills from stealth
Type: Stealth
Rank: 5
Tier 1 = Increased transition speed when entering and leaving stealth mode
Tier 2 = No sound produced while entering stealth mode, unlocked after 200 kills from stealth
Tier 3 = Stealth shutdown time reduced while firing from stealth, unlocked after 500 kills from stealth
Scout
Heightens your ability to locate enemies
Type: Stealth
Rank 5
Tier 1 = Displays enemy direction while the Maximum radar is active
Tier 2 = Single radar sweep on respawn, unlocked after 200 kills
Tier 3 = Displays enemy health bars above the enemy
Type: Stealth
Rank 5
Tier 1 = Displays enemy direction while the Maximum radar is active
Tier 2 = Single radar sweep on respawn, unlocked after 200 kills
Tier 3 = Displays enemy health bars above the enemy
Proximity Alarm
Provides alerts when enemies are near.
Type: Stealth
Rank: 5
Tier 1 = Automatic warning when an enemy is near
Tier 2 = Increased warning frequency of nearby enemies, unlocked after 200 kills
Tier 3 = Maximum warning frequency of nearby enemies
Type: Stealth
Rank: 5
Tier 1 = Automatic warning when an enemy is near
Tier 2 = Increased warning frequency of nearby enemies, unlocked after 200 kills
Tier 3 = Maximum warning frequency of nearby enemies
Heavy Weapon Pro
Enhances maneuverability with heavy weapons
Type: Power
Rank: 5
Tier 1 = Faster movement speed with alien or mounted weapons
Tier 2 = Interact with alien tech quicker, unlocked after 200 alien or mounted weapon kills
Tier 3 = Provides extra alien/heavy weapon ammo
Type: Power
Rank: 5
Tier 1 = Faster movement speed with alien or mounted weapons
Tier 2 = Interact with alien tech quicker, unlocked after 200 alien or mounted weapon kills
Tier 3 = Provides extra alien/heavy weapon ammo
Weapon Pro
Increases your ability to handle weapons
Type: Power
Rank 5
Tier 1 = Reloading time is reduced
Tier 2 = Sights are aimed down more quickly, unlocked after 50 kills within 5 seconds of reloading
Tier 3 = Reduces weapon switch time, unlocked after 150 kills within 5 seconds of reloading.
Type: Power
Rank 5
Tier 1 = Reloading time is reduced
Tier 2 = Sights are aimed down more quickly, unlocked after 50 kills within 5 seconds of reloading
Tier 3 = Reduces weapon switch time, unlocked after 150 kills within 5 seconds of reloading.
Point Fire Enhance
This enhances your ability to shoot without aiming down your sights.
Type: Power
Rank: 6
Tier 1 = Reduces hip fire spread by 15%
Tier 2 = Reduces hip fire spread by 20%, unlocked after 150 kills
Tier 3 = Reduces hip fire spread by 25%
Type: Power
Rank: 6
Tier 1 = Reduces hip fire spread by 15%
Tier 2 = Reduces hip fire spread by 20%, unlocked after 150 kills
Tier 3 = Reduces hip fire spread by 25%
Hunter
Increases your ability to navigate the arena stealthily
Type: Stealth
Rank: 8
Tier 1 = Removes footstep and suit sounds when moving
Tier 2 = Uncloaked enemy footsteps will be visible on the ground, unlocked after 200 kills
Tier 3 = Directional updates for footsteps and extended trail range, unlocked after 500 kills
Type: Stealth
Rank: 8
Tier 1 = Removes footstep and suit sounds when moving
Tier 2 = Uncloaked enemy footsteps will be visible on the ground, unlocked after 200 kills
Tier 3 = Directional updates for footsteps and extended trail range, unlocked after 500 kills
Armor Transfer
Restores your armor upon enemy defeat.
Type: Armor
Rank: 10
Tier 1 = 10% restored armor
Tier 2 = 20% restored armor, unlocked after restoring 10000 armor points
Tier 3 = 30% restored armor
Type: Armor
Rank: 10
Tier 1 = 10% restored armor
Tier 2 = 20% restored armor, unlocked after restoring 10000 armor points
Tier 3 = 30% restored armor
Rapid Fire
Increases your ability to fire quickly.
Type: Power
Rank: 12
Tier 1 = 15 % increased fire rate
Tier 2 = 20% increased fire rate, unlocked after 200 kills
Tier 3 = 25% increased fire rate, unlocked after 500 kills
Type: Power
Rank: 12
Tier 1 = 15 % increased fire rate
Tier 2 = 20% increased fire rate, unlocked after 200 kills
Tier 3 = 25% increased fire rate, unlocked after 500 kills
Low Profile
Increases your ability to move undetected
Type: Stealth
Rank: 14
Tier 1 = Protects you from enemy maximum radar bonus
Tier 2 = Your heat signature will become hidden, unlocked after 150 kills with enemy maximum radar active
Tier 3 = Allows evasion of Alien Gunship targeting
Type: Stealth
Rank: 14
Tier 1 = Protects you from enemy maximum radar bonus
Tier 2 = Your heat signature will become hidden, unlocked after 150 kills with enemy maximum radar active
Tier 3 = Allows evasion of Alien Gunship targeting
Ordinance Alert
Provides alerts of enemy activity.
Type: Armor
Rank: 16
Tier 1 = Highlights enemy R.E.X. charges
Tier 2 = Provides an alert when an enemy sights you
Tier 3 = Illustrates enemy bullet paths
Type: Armor
Rank: 16
Tier 1 = Highlights enemy R.E.X. charges
Tier 2 = Provides an alert when an enemy sights you
Tier 3 = Illustrates enemy bullet paths
Maneuverability
Increases your ability to travel the stages
Type: Power
Rank: 18
Tier 1 = Faster movement speed
Tier 2 = Increased ledge grab and vault speed, unlocked after sprinting 10 km
Tier 3 = Removes fall damage, unlocked after sprinting 25 km.
Type: Power
Rank: 18
Tier 1 = Faster movement speed
Tier 2 = Increased ledge grab and vault speed, unlocked after sprinting 10 km
Tier 3 = Removes fall damage, unlocked after sprinting 25 km.
Surveillance
Increases your ability to keep track of enemy positions
Type: Stealth
Rank: 20
Tier 1 = Highlights enemies through your weapon scope
Tier 2 = Enemies are automatically tagged for the entire team when view through your weapon scope, unlocked after 200 kills or tag assists.
Tier 3 = Immunity to enemy tags
Type: Stealth
Rank: 20
Tier 1 = Highlights enemies through your weapon scope
Tier 2 = Enemies are automatically tagged for the entire team when view through your weapon scope, unlocked after 200 kills or tag assists.
Tier 3 = Immunity to enemy tags
Aim Enhance
Aim enhance reduces the recoil of your weapon.
Type: Power
Rank: 22
Tier 1 = 10% reduced recoil
Tier 2 = 20% reduced recoil, unlocked after 150 kills while aiming down sights
Tier 3 = 30% reduced recoil, unlocked after 350 kills while aiming down sights.
Type: Power
Rank: 22
Tier 1 = 10% reduced recoil
Tier 2 = 20% reduced recoil, unlocked after 150 kills while aiming down sights
Tier 3 = 30% reduced recoil, unlocked after 350 kills while aiming down sights.
Retrieve
Heightens the advantages of dog tags.
Type: Armor
Rank: 24
Tier 1 = Automatically collect enemy Dog Tags
Tier 2 = Reduces the number of Dog Tags required for bonus by 1, unlocked after 200 Dog Tag retrievals
Tier 3 = Increases the amount of time bonuses remain active, unlocked after 500 Dog Tag retrievals.
Type: Armor
Rank: 24
Tier 1 = Automatically collect enemy Dog Tags
Tier 2 = Reduces the number of Dog Tags required for bonus by 1, unlocked after 200 Dog Tag retrievals
Tier 3 = Increases the amount of time bonuses remain active, unlocked after 500 Dog Tag retrievals.
Detonation Delay
Delays nearby grenade and R.E.X. charge detonation
Type: Armor
Rank: 26
Tier 1 = Delays the detonation
Tier 2 = Player is less affected by flashbangs, unlocked after delaying 100 enemy explosives
Tier 3 = Provides auto-defense against missiles
Type: Armor
Rank: 26
Tier 1 = Delays the detonation
Tier 2 = Player is less affected by flashbangs, unlocked after delaying 100 enemy explosives
Tier 3 = Provides auto-defense against missiles
Expanded Arsenal
Allows additional ammunition to be carried.
Type: Power
Rank: 28
Tier 1 = Replaces the secondary weapon with a second primary weapon
Tier 2 = Grants additional ammo for primary and secondary weapons, unlocked after 200 kills.
Tier 3 = Grants addition grenades to be carried
Type: Power
Rank: 28
Tier 1 = Replaces the secondary weapon with a second primary weapon
Tier 2 = Grants additional ammo for primary and secondary weapons, unlocked after 200 kills.
Tier 3 = Grants addition grenades to be carried
XP Bonus
Provides an experience increase.
Type: Armor
Rank: 30
Tier 1 = 5% increased in-game XP
Tier 2 = 10% increased in-game XP, unlocked after gaining 200 extra XP
Tier 3 = 15% increased in-game XP, unlocked after gaining 500 extra XP
Type: Armor
Rank: 30
Tier 1 = 5% increased in-game XP
Tier 2 = 10% increased in-game XP, unlocked after gaining 200 extra XP
Tier 3 = 15% increased in-game XP, unlocked after gaining 500 extra XP
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