Sawerin
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Hitman Absolution: Challenges
Along with achievements you will have to unlock and gather challenges. Most of them will come to you naturally during the game but some will require a certain attention and skillful gameplay. Also, there are three achievements that are dependent on unlocking challenges:
1. A Taste for the Game (20) – you will have to unlock 10 challenges.
2. Reach for the Stars (50) – you will have to unlock 50 challenges.
3. Grand Master (150) – you will have to unlock 100 challenges.
All in all there are 278 challenges in the game and they are divided in two categories: level specific challenges, and challenges that are universal for each mission. The only thing to remember – you WON’T BE ABLE TO UNLOCK CHALLENGES ON EASY DIFFICULTY. A greater part of challenges has to be done without being spotted by anyone which means that sometimes things might get tricky. There also will be situation when you won’t be able to go for challenges as far as they will ruin your plans for the level. But you can always replay the mission on different difficulty and with different ideas for killing your targets.
Challenges - A Personal Contract
1. Chameleon.
Your task is to collect and use the following Disguises: Gardener, Mansion Interior Guard, Mansion Exterior Guard, Chef. You will find those on the map in different places which means it might take a while to get things done.
2. Evidence Collector.
Every level has evidences that have to be collected. Level 1 has 2 evidences only hidden in Cliffside and Mansion Ground Floor. For more information on how to get those you should check “Information is Power” achievement.
3. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
4. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
5. Modern Art.
Make everything look like an accident. In the gardens you will find a metal sculpture where the two guards are talking. Of course, you can simply take out those two or you can show some clever skills and destabilize the sculpture with a shot. It will take just a while to see it falling down on poor guards.
6. Geronimo.
Teach a guard how to fly by sending him out of a window. The easiest (and, probably, the only) way to do that is to pull out the guard at the cliff-side section. You will identify the guy by his talk about “cancer” that is not actually “cancer.”
7. Extra Spice.
Get the sleeping pills from the upstairs room and drug the Chef. You might pour them into the stew the cook is preparing.
8. Damn Good Coffee.
Get the sleeping pills from the upstairs room and drug the Head of Security. You might pour them into the coffee cup at the bar by the fireplace.
9. Play It Again.
Accidents happen. Use the piano cover to kill the guy. Get the Cook’s disguise (not obligatory but will make things easier) and leave the two enemies by the kitchen alone, so they can finish their A.I. route. One of them goes to the piano.
10. The Price of Treason.
Clear mission.
11. Well Played.
Do what has to be done without being spotted: use sleeping pills to knock out the Head of Security; get the key card; assassinate your target without causing further casualties.
Challenges - King of Chinatown
12. Chameleon.
Your task is to collect and use the following Disguises: Chicago Police Officer, Market Vendor, Dealer, Chicago SWAT Officer. You will find those on the map in different places which means it might take a while to get things done.
13. Evidence Collector.
Every level has evidences that have to be collected. Level 2 has 1 evidence only. For more information on how to get it you should check “Information is Power” achievement.
14. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
15. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
16. Kaboom.
Everybody loves explosives. You need to eliminate your target with a remote explosive. It might be messy but will be very and very effective.
17. A Killing View.
Get a sniper rifle and locate dealer’s apartment. Eliminate your target from the apartment mentioned.
18. Controlled Detonation.
Might get tricky considering the fact that explosives are always messy. Though, to avoid killing others, use the remote explosive near the King's car to kill only him. And don’t worry about the cop in the body dump – he won’t be hurt.
19. Man Down.
You will be surprised with the number of methods that can make your target dead. The simplest one is to send him down the hole. The “Hole” itself is the cargo floor opening near where the King eats his free poisoned sushi.
20. Drop Dead.
It is a very bad behavior to urinate on the street. At a certain moment your target will show his bad habit and will start urinating but the level exit. Just wait for him to start the process and drop the suspended cargo on the target.
21. Two for the Price of One.
This might get tricky cause you will have to figure out a perfect timing for two targets to get in a line. But first you need to get the Kazo TRG sniper rifle. It will be in the dealer's apartment which is kind of convenient. Now, take your time and wait when they get in line. Shoot and kill both the dealer and the King with one shot. Reload from the checkpoint and retry if you missed.
22. Clean Sweep.
Collect evidence from the Terrace, kill king and finish the level unseen.
23. Don't Do Drugs.
Use the Fugu Fish and poison the stash in the dealer's apartment. To get the fish you will have to find a chef with the red apron.
24. Hot Coffee.
You know where you can find the fish but instead of poisoning the stash, you should concentrate on King’s coffee at the pagoda.
25. Let's Do Lunch.
King's sushi is another place where you can use Fugu Fish poison. You will find a sushi plate not far from the cargo hole when you push him into.
26. Master Poisoner.
In order to unlock this one you will have to replay the mission three times and complete Hot Coffee, Don't Do Drugs and Let's Do Lunch challenges.
27. Quid Pro Quo.
Clear mission.
28. Veiled Death Part 1.
Find a policeman’s uniform and use it to get closer to the target. Now eliminate both the dealer and the King with a stealth-based point-shoot in the dealer’s apartment.
29. Veiled Death Part 2.
Get dealer's disguise and eliminate the King near the place he urinates (the one by the exit).
Challenges - Terminus
30. Chameleon.
Your task is to collect and use the following disguises: Electrician, Janitor, Hope Goon. You will find those on the map in different places which means it might take a while to get things done.
31. Evidence Collector.
Every level has evidences that have to be collected. Level 3 has 2 evidences in the following locations: Terminus Hotel and Upper Floors. For more information on how to get them you should check “Information is Power” achievement.
32. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
33. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
34. Housekeeping.
In order to get this one you will have to spend some time killing people. Your task is to eliminate 10 enemies without being seen. The best place to do that is the Upper Floor’s restroom and a radio. After every kill hide bodies ASAP so no one sees them. If something goes wrong, you can always restart the level.
35. Don't Disturb.
Reach room 899 without pacifying or killing anyone. This is all about perfect timing and using proper disguises. Might get tricky because of numerous guards walking here and there.
36. Hall Pass.
It’s the highest time to get on excursion. Your task is to visit all areas of the chapter without being spotted. The best disguise for this one is the janitor disguise (it has the very same neutral status as 47's suit in the Upper Floors).
37. An Evening in Paradise.
Find a movie reel that should be in the janitorial closet next to the restroom or in the ballroom. Now head to upper floors and play the reel in the projector.
38. Inside Path.
Completing this challenge should really help to unlock a few more (“Don't Disturb” challenge, for example). You will need to get from the 7th floor to the 8th using a specific path. Lure the enemy by keycard stairs away and go through the window on 7th floor. Now use the ledge on 8th floor and reach the secret room 899. If you manage to lay the movie mentioned in “An Evening in Paradise” challenge, it will help you to draw away a lot of the enemies near the exit so you might really want to do that.
39. The Man From South Dakota.
Clear mission.
40. The Electrician Part 1. A tool of many uses.
When you play the electrician part you will be glad to find a screwdriver in your inventory. Use that little helper to stealth kill someone and remain unnoticed.
41. The Electrician Part 2. They never knew what hit them.
When you play the electrician part you will be glad to find a screwdriver in your inventory. Use that little helper to stealth kill 5 enemies and remain unnoticed.
Challenges - Run For Your Life
42. Chameleon.
Your task is to collect and use the following disguises: Chicago SWAT Officer, Chicago Policeman. You will find those on the map in different places which means it might take a while to get things done.
43. Evidence Collector.
Every level has evidences that have to be collected. Level 4 has 3 evidences in the following locations: Library, Shangri-La, and Train Station. For more information on how to get them you should check “Information is Power” achievement.
44. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
45. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
46. Picking on the New Guy
Find a rookie and use him as a human shield. It might not be very humane but this game isn’t one anyway.
47. Death from Above.
That really sounds unbelievable and funny but you will need to organize an accidental kill with the help of a library chandelier.
48. Fields of Joy.
Pretty much coincides with the “Infiltrator”. You have to be unseen for the whole chapter.
49. Bong Hits.
You will find a Bong in Shangri-La. Use it as melee weapon and kill an enemy with it. As far as Bongs are made in China these days, you will probably have to get another Bong and repeat the performance. Yep, the one with the hitting.
50. Business is Booming.
In order to finish this challenge you will have to open the safe in Shangri-La. Luckily, you will find a combination for it in the very same room on a laptop that is located but the air vent.
51. In Stereo.
In Shangri-La start the tape deck player in the disco room.
52. The Tables Have Turned.
Clear mission.
53. Silence Please Part 1. The boy in blue met Little Boy Blue.
The task is simple: get a policeman disguise and subdue a police officer. Do not forget to hide the body.
54. Silence Please Part 2. The boy in blue met Little Boy Blue.
The task is simple: get a policeman disguise and subdue 7 police officers. Do not forget to hide their bodies. Does not reset upon discovery.
Challenges - Hunter and Hunted
55. Chameleon.
Your task is to collect and use the following disguises: Strip Club Bouncer, Store Clerk, Chicago Police Officer, Chipmunk Costume (definitely, one of my favorite disguises). You will find those on the map in different places which means it might take a while to get things done.
56. Evidence Collector.
Every level has evidences that have to be collected. Level 5 has 6 evidences in the following locations: Courtyard, The Vixen Club, Derelict Store, Convenience Store, Loading Area, Chinese New Year. For more information on how to get them you should check “Information is Power” achievement.
57. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
58. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
59. Private Dance.
In order to get this challenge you will need a keycard and the silenced JAGD. Now, the recipe for this elimination is simple: Wait for target to get a lap dance > drag your P22G > Kill target after the dance (considered to be the best timing) > Hide the Body > Escape the Vixen Club unseen.
60. Dominated.
Well, killing the guy after a lap dance was fun but eliminating him in the bathroom is not bad at all either. Garrote target > Hide the body > Escape the Vixen Club unseen. After things are done, you can try to get away in the private booths area.
61. Schadenfreude.
In order to finish this one you will have to use the Disco ball and crush Dom in the Vixen Club. Use the switch past the keycard door (let bachelor party in the private corner booth be your orientation).
62. Fire Sale.
Turn off the sprinklers and start the fireworks in the Convenience Store.
63. Two Rights Make a Right.
Your task is to save the market vendor before he is killed by the target in the alley.
64. Moment of Bliss.
Rewire the loose power cable and electrocute the target. Perfect timing here is very important: throw the switch ONLY when the target is doing number 1. Well, you know – urinating.
65. Fire Him.
This is one of the finest ways to eliminate the target and make everything look like an accident: sabotage the fuel pump in the fireworks area. After the elapsed time the bad guy will die.
66. X Marks the Spot.
I do get a feeling that 47 has some serious issues about people who urinate on the street. To complete this challenge you will have to drop the hanging cargo load on the urinating henchman. This will happen in the valley where the target kills the market vendor.
67. Lieutenant Bad.
The best way to eliminate an enemy is to make someone to do that after providing the killer with a fine reason. Steal Birdie's file and the corrupt cop will kill your target for you in the police impound.
68. Cleaning Up in Chinatown.
In order to unlock this challenge you will have to complete Lieutenant Bad, Fire Him, X Marks the Spot and Moment of Bliss challenges.
69. Damage Control.
Clear mission.
70. Swordplay Part 1.
Stealth kill one of Wade's henchmen using the katana. You can find Samurai’s sword from the stall run by the market vendor who is shot by the target in the alley.
71. Swordplay Part 2.
Stealth kill all of Wade's henchmen using the katana. You can find Samurai’s sword from the stall run by the market vendor who is shot by the target in the alley.
72. Swordplay Part 3.
This is a crazy one: stealth kill all of Wade's henchmen using the katana while wearing the Chipmunk Costume. You can find Samurai’s sword from the stall run by the market vendor who is shot by the target in the alley. As for the Chipmunk Costume, it will be on the street level: from the top of the stairs of the police impound you will have to turn left and Chipmunk Costume will be in the “empty” room.
Challenges - Rosewood
73. Chameleon.
Your task is to collect and use the following disguises: Henchman, Rosewood Security Guard. You will find those on the map in different places which means it might take a while to get things done.
74. Evidence Collector.
Every level has evidences that have to be collected. Level 6 has 2 evidences in the following locations: Orphanage Halls and Central Heating. For more information on how to get them you should check “Information is Power” achievement.
75. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
76. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
77. Good Samaritan.
As a rule, assassin’s like you do not do things like that but this time it will be an exception: save the imprisoned guard by taking out his torturers.
78. Out of Fuse.
There are 4 fuses that have to be collected. However, depending on a difficulty they change their location. Check out the description below to locate fuses.
Fuse Location – Enhanced difficulty (Easy and Normal)
Fuse 1. The very first fuse you will find is on the first floor at the bottom of the stairs, the one that are the closest to the stopped lift. It is the storeroom next to the chapel with the shotgun.
Fuse 2. For this one go on the second floor, near the tortured guard. A syringe may be found in this room.
Fuse 3. First floor, supervisor's station, back counter. Start looking for the large cubicle in the commons room. This will be between the chapel and the nursery. You will find Aries Charging Ram on this station's front counter.
Fuse 4. You will find this on the first floor in the chemistry lab (some people call it medicine room).
Fuse Locations - Professional difficulty (Hard, Expert, and Purist).
Fuse Location
Fuse 1. While playing on Professional difficulty, you won’t be able to find this fuse on the previous place as far as it has been moved to the front desk of the orphanage. Check out the plain sight of the henchmen in front of the elevator maintenance door.
Fuse 2. 2nd floor, the very same infirmary but a different spot.
Fuse 3. This fuse was moved from back counter to the nursery on the 1st floor. You will have no problems locating this room cause it has a the ball pit used for one of the chapter's challenges.
Fuse 4. And again –location is the same (chemistry lab on the first floor) but now it will lie closer to the enemies talking about the big score.
79. Playing with Balls.
You will have to hide a couple of enemy bodies in the 1st floor ball pen in the Orphanage's nursery.
80. Face Off.
In order to complete this challenge you will have to Kill Wade without being spotted. This challenge is connected with the “Infiltrator” one. Also, remember that point-shooting mode counts as being spotted.
81. The Mercenary.
Clear mission.
82. Subtle Injection Part 1.
You will have to kill 3 enemies with the help of syringes. You will find those in the infirmary or medicine room. However, you will have to use syringes as throwing weapon and not as a melee tool. Also, it must be three kills in one quick string. And remember – when someone is stealth-killed in this manner, a blood pool appears.
83. Subtle Injection Part 2.
You will have to kill 4 enemies with the help of syringes. You will find those in the infirmary or medicine room. However, you will have to use syringes as throwing weapon and not as a melee tool. Also, it must be three kills in one quick string. And remember – when someone is stealth-killed in this manner, a blood pool appears.
84. Subtle Injection Part 3.
You will have to kill 5 enemies with the help of syringes. You will find those in the infirmary or medicine room. However, you will have to use syringes as throwing weapon and not as a melee tool. Also, it must be three kills in one quick string. And remember – when someone is stealth-killed in this manner, a blood pool appears.
Challenges - Welcome to Hope
85. Chameleon.
Your task is to collect and use the following disguises: Hope Police Officer, Truck Driver, Hope Bouncer. You will find those on the map in different places which means it might take a while to get things done.
86. Evidence Collector.
Every level has evidences that have to be collected. Level 7 has 1 evidence only. For more information on how to get them you should check “Information is Power” achievement.
87. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
88. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
89. Chew the Fat.
There are achievements that will ask you to do the opposite. Well, in order to get this challenge you will have to get to the Bartender without starting a bar fight. Just move forward without touching anyone.
90. Clear the Air.
Completing this one is based on you starting a bar fight but without participating in it.
91. Ali.
Start a bar fight and knock out all the bouncers in the bar.
92. Duck and Cover.
Start a bar fight but do not get hit in the process. You can fight back, though. Also, this challenge actually coincides with the “Clear the Air”.
93. Just Passing Through.
Clear mission.
Challenges - Birdies Gift
94. Chameleon.
Your task is to collect and use the following disguise: Hope Policeman.
95. Evidence Collector.
Every level has evidences that have to be collected. Level 8 has 1 evidence only. For more information on how to get them you should check “Information is Power” achievement.
96. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
97. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
98. Depends on the Girl.
If you are a bad shooter, it won’t be hard: just lose the shooting contest.
99. Bullseye.
Just on the contrary – you will have to be a perfect shooter and score at least 471 points.
100. Assassins Signature.
Do the very same that you did in “Bullseye” and score over 471 points but this time use your Silverballers only.
101. Ultramax.
Do the very same that you did in “Bullseye” and score over 471 points but this time use the Ultramax weapon only.
102. It Wouldn't Be Stealing.
Show indifference and do not enter the Shooting contest. Simply collect the Silverballers and clear the mission.
103. Shiver Me Timbers.
By shooting the fuse, fire the cannon on the gun range. This should be fun.
104. Duck Hunting.
Make sure you destroy no less than 10 duck targets in the indoor gun range.
105. Choosing Weapons.
Clear mission.
106. Up Your Arsenal Part 1.
Win with Swiss 3000.
107. Up Your Arsenal Part 2.
Win with Ultramax weapon.
108. Up Your Arsenal Part 3.
Win with "M590 12ga" shotgun.
Challenges - Shaving Lenny
109. Chameleon.
Your task is to collect and use the following disguises: Barber, Hope Plumber, Hope Police Officer, Mechanic. You will find those on the map in different places which means it might take a while to get things done.
110. Evidence Collector.
Every level has evidences that have to be collected. Level 9 has 2 evidences in the following locations: Streets of Hope and Barbershop. For more information on how to get them you should check “Information is Power” achievement.
111. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
112. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
113. Oil is Thicker Than Blood.
On the Streets of Hope you will have to kill the target who hangs out on the porch (the one that is in front of the scrap yard). The easiest way to do that is to push him into the vat of oil.
114. Get the Mechanic.
Location – Street of Hope. Your target is the person who walks through the scrap yard. You can “accidently” kill him by crushing the man underneath a raised car. In order to do that you will have to wear mechanic disguise. Also, do not forget to take out the nearby NPCs (so only the target will be lured under the car for crushing).
115. Kill Me, I'm the Cook.
Can be obtained on any level. In order to unlock this you will have to use a stove to kill a target. While you have an option here, the best candidate for this kind of activity is the one who hangs out in the room above the convenience store. To detonate a stove you will have to:
- turn on the gas;
- shoot the stove's top with a firearm.
116. Pump It Up.
Location – Street of Hope. “Pump it Up” challenge can be unlocked by an “accidental” kill with the gas pump at the mechanics' shop. First of all, you will have to sabotage the fuel pump in front of mechanic shop, then – wait for the target (he will go from the Convenience Store to the garage to get in position). Thirdly – shoot the spilled gasoline with a firearm. This will be more than enough to set off a catastrophic series of explosions.
117. Shocking.
Location – Street of Hope. “Shocking” challenge can be unlocked by the “accidental” kill with electricity. Obviously, you will have to sabotage the power cable by the transformer that is near scrapyard's metal gate which leads to the level's exit. Do not forget to throw the time switch as the target gets closer to the gate.
118. Gotta Go.
Location – Barbershop.
And again – 47 against bad guys who urinate a lot. This time electricity will be your ally. Use the nearby wrench to loosen the wire and power on the fuse-box next to the wire afterwards. Enjoy the creepy dance.
119. Well Done.
Location – Barbershop. Task: Accidental kill with fire. First of all you will have to find two different bottles: a yellow one with the hot sauce that is located inside the storage room downstairs; and a red one with the fuel that is located inside the storage behind the grill area. Now swap the yellow bottle (hot sauce) with the red bottle (fuel). One thing to remember: DO NOT loosen the wires for the "Gotta Go" challenge. This will cause the cook (Mason) to kill himself before the goon who grabs the "hot sauce" bottle comes back.
120. Shave and a Haircut.
Nothing hard in here: simply walk up to Lenny with the barber disguise and he will follow. Your task is to pacify Lenny in a barber's garb.
121. Accidents Happen.
In order to get this one you will have to complete all six challenges: Clear Get the Mechanic, Kill Me I'm the Cook, Pump It Up, Shocking, Gotta Go, Well Done.
122. The Weakest Link.
Clear mission.
123. Safety Distance Part 1.
As an easy alternative you can snipe your target (Tyler) from the garage balcony into the convenience store's 2nd floor. Take the plumber's garb and dispose of the target who comes up to the garage's balcony so you can snipe the convenience store target in peace.
124. Safety Distance Part 2.
As an easy alternative you can snipe your target (Landon) from the convenience store's second floor to kill the target in the mechanic's garage second story balcony.
125. Safety Distance Part 3.
As an easy alternative you can snipe your target (Gavin) from donut shop's second floor to snipe at the target on the scrapyard's entrance porch.
Challenges - Dexter Industries
126. Chameleon.
Your task is to collect and use the following disguises: Arms Dealer, Factory Guard, Truck Driver, Chipmunk Costume. You will find those on the map in different places which means it might take a while to get things done.
127. Evidence Collector.
Every level has evidences that have to be collected. Level 10 has 4 evidences in the following locations: Dead End, Old Mill, Descent, Factory Compound. For more information on how to get them you should check “Information is Power” achievement.
128. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
129. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
130. Sore Loser.
This challenge is kind of sarcastic because you will have to kill the guards who are playing the videogame. Also, do not forget to destroy the game console by shooting the TV below it.
131. Cliffhanger.
It looks like guards can fly. Well, at least we will have an opportunity to test that ourselves. Send a guard flying by yanking him out the window or push him off the cliff (defenestration).
132. New Toys.
Kill 5 enemies using a Proximity Mine.
133. Seal the Deal.
Pretty much coincides with the “Infiltrator” challenge: enter lobby unseen.
134. Packing Heat.
Your task is to enter the storage rooms in Dead End and Factory Compound. In order to do that you will need a keycard. You will be able to find it in one of the shacks in Dead End, but there is one in each of the other levels.
135. Infiltration.
Clear mission.
136. Under the Bridge Part 1.
Location – Factory Compound. Use the Kazo TRG or Sliver Baller and snipe an enemy at the bridge with no suspicion or alarm raised.
137. Under the Bridge Part 2.
Location – Factory Compound. Use the Kazo TRG or Sliver Baller and snipe 3 enemies at the bridge with no suspicion or alarm raised in 10 seconds.
138. Under the Bridge Part 3.
Location – Factory Compound. Repeat the previous challenge and with the help of the Kazo TRG or Sliver Baller snipe 3 enemies at the bridge with no suspicion or alarm raised in 10 seconds.
Challenges - Death Factory
139. Chameleon.
Your task is to collect and use the following disguises: Factory Guard, Researcher, Scientist. You will find those on the map in different places which means it might take a while to get things done.
140. Evidence Collector.
Every level has evidences that have to be collected. Level 11 has 3 evidences in the following locations: Test Facility, Decontamination, R&D. For more information on how to get them you should check “Information is Power” achievement.
141. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
142. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
143. Good Test Results.
Location – Test Facility. In order to unlock this one you will have to activate the minefield test prematurely to kill Dr. Green when he goes down into the test area. You can do it in different ways but it is highly recommended to get the checkpoint in the back, steal a uniform (all of them are good but the factory guard disguise is the best). Or, you can also time the enemy movement and make sure that Dr. Green appears in the killzone right before you hit the switch in the control room.
144. The Abyss Gazes Back.
Location – Test Facility. Probably, making a glass floor at the first place was not a good idea. At least, for Dr. Green. Your task is to kill Dr. Green by destroying the glass floor in the main test chamber. You can do that with the help of remote mine that can be found in the locked room on the bottom floor in the corridor where the STG 58 was. But, if you can’t get inside or are too lazy to search for alternative paths, triple shot from a silences Silver Baller will save the situation and will break the glass floor easily.
145. The Common Good.
Location – Test Facility. This is one of the best indirect methods to kill a target without being noticed. All you have to do is to sabotage the proximity mine that Dr. Green will examine with a proximity sensor disabler. It will look like the guy did a fatal mistake.
146. Scientific Thoroughness.
In order to unlock this one you will have to finish the following challenges: Good Test Results, Abyss Gazes Back, and Common Good. Well, it means that you will have to replay the mission for at least three times.
147. Happy Birthday.
Location – Decontamination. Completing this one will require you to be merciful and do not kill Carl. Though, you will have to send his colleagues to the eternity and beyond. Also, keep it in mind that completing this challenge will negate the Infiltrator challenge. Now, here’s how you can do that (nice and easy): take out the cake stripper and get your character inside (there is no need to dress like a stripper). When 5 men appear in the room, use automatic point-shooting and take down 4 guards but leave Carl the scientist alive.
148. In the Right Space.
Location – Silo. You will need to locate the “Test Chamber” room, the one where explosives are used in a vacuum. The best disguise for this challenge is a scientist garb. It will help you to bypass the guards. Now, use the bomb chamber's opacity to hide from view and lure the panel scientist away with the robot arm in the corner. Wait for Valentine to step into the chamber and kill him.
149. The Shock Doctrine.
Location – Silo. One of the interesting ways to kill Dr. Valentine is to electrocute him in the Shock Test Laboratory (it is labeled as “Special Weapons” room). In order to get inside you will need the safety code. Luckily, it can be found in the laboratory down the stairs from the Shock Test Room. Valentine will always "turn off" the machine (even if it was off already) before stepping into the test floor so you will have to control the panel and turn it back on manually to cook fried chicken.
150. Eureka.
Location – Silo. Your task is to swap the fuel for hair restorer in R&D. You will be able to find the fuel in the darkened Chemical Laboratory. The laboratory itself is located between Special Weapons and Test Chamber labs. The process of swapping is more than just simple: place the fluid in the green fluid beaker and watch the Doc setting himself on fire.
151. Doctor in the House.
In order to get this one you will have to complete the following challenges: Right Space, Shock Doctrine, Eureka challenges.
152. Strap Him In.
Location – Silo. If you want to unlock this challenge without sounding the alarm, you might wanna use a scientist or guard disguise (it will make things easier). Now, as far as Dr. Ashford has a solitary examination room under the stairs that leads to the bottom of the silo, you should use it for your advantage. At a certain moment Dr. Ashford will sit in the chair and when he does – hit the control panel and chew him up.
153. Unseen.
Location – Silo. You need to kill Dr. Ashfrod when the steam in the silo is obscuring everyone's view. Make the body disappear after and remain undetected.
154. Experimenting.
In order to get this one you will have to complete the following challenges: Strap Him In and Unseen.
155. Research and Hidings.
47 has always had a very special attitude to those people who prefer books over action and now he came for revenge. To unlock this challenge you will have to pacify 7 researchers. It is easy to identify those because they are dressed in blue Dexter Industries uniforms. The biggest problem here is to kill 7 guys without being noticed. 47 must remain unseen at all times and any suspicion will negate the counter. Also, every restart from the checkpoint will reset the counter as well. By the way, if it’s important for you, the syringe's melee attack counts as a "knock out" for this challenge (even though you are credited with a silent kill). In other words, if you grab a syringe, you can go back up into Valentine's workshops and knock out the researchers and guards there.
156. Ground Zero.
Clear mission.
157. Reap What You Sow Part 1.
To unlock this achievement you will have to dump a yellow scientist body into the pig swill in the back of the test chamber. Mind that you will have to remain unseen no matter what. By the way – Dr. Green also counts for this condition.
158. Reap What You Sow Part 2.
To unlock this achievement you will have to dump 5 yellow scientist bodies into the pig swill in the back of the test chamber. Mind that you need to remain unseen no matter what. By the way – Dr. Green also counts for this condition.
Challenges - Fight Night
159. Chameleon.
Your task is to collect and use the following disguises: Factory Guard, The Patriot, Patriot's Entourage. You will find those on the map in different places which means it might take a while to get things done.
160. Evidence Collector.
Every level has evidences that have to be collected. Level 12 has 2 evidences in the following locations: Patriot's Hangar and The Arena. For more information on how to get them you should check “Information is Power” achievement.
161. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
162. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
163. Lost and Found.
You task is to find the keycard that is hidden in the small maze of boxes right near the corner of the hangar (it’s pretty close to the evidence).
164. A Real Patriot.
This is scenario related and can’t be missed. You need to take down the fighter and get the Patriot's disguise. In order to make things flow quiet, do not forget to hide the body and while wearing Patriot's disguise enter the arena unseen.
165. Blood Sport.
This will come naturally to you: enter the cage and fight Sanchez making him think that you are the Patriot.
166. Untouchable.
This will come naturally to you: enter the cage and fight Sanchez making him think that you are the Patriot but do this without missing a single Quick Time Event.
167. Light Rig.
Let’s make this fight a bit less boring and add some light, shall we? Kill the target by lowering the lighting boom from the third level of the arena.
168. Wing Man.
Try to make things simple and kill your target with a sniper rifle. Also, make sure that none sees you as a shooter. And the last one: nobody else can die from the shot which means that you will have to check twice if the shooting line is clear.
169. My Enemy.
I can bet that you are not one of those gamers that enjoy doing things right, so how about an explosion? Use remote explosive or whatever else you find to kill the target with a big Kaboom!
170. Technical Knockout.
In order to unlock this one you will have to complete the following challenges: Clear Light Rig, Wing Man, and My Enemy.
171. How the Might Fell.
Clear mission.
Challenges - Attack of the Saints
172. Chameleon.
Your task is to collect and use the following disguises: Scarecrow, Agency Soldier, Agent 47's Suit. You will find those on the map in different places which means it might take a while to get things done.
173. Evidence Collector.
Every level has evidences that have to be collected. Level 13 has 3 evidences in the following locations: Parking Lot, Reception, Cornfield. For more information on how to get them you should check “Information is Power” achievement.
174. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
175. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
176. Intervene.
In order to complete this achievement you will have to save two civilians in Parking Lot and Reception. This can be done by killing their Agency captors.
177. Black Widower.
Location – Parking Lot. Find the rat poison and kill the target by “sweetening” his coffee. The rat poison is located in the corner of the motel's first floor (check the far bar on the mini-golf course).
178. Electro Cute.
Location – Cornfield. Re-wire the power cable and turn on the generator to electrocute the target.
179. Skirt Chaser.
In order to unlock this one you will have to complete the following challenges: Black Widower and Electro Cute.
180. Scarecrow.
Location – Cornfield. Find a Scarecrow and kill 10 enemies without being noticed. This, actually, is a fantastic idea. I really want to give credit for this great challenge. It’s a perfect idea for a horror movie.
181. A Calm Before the Storm.
Clear mission.
182. Angel of Death Part 1.
This might be complicated a bit because you will have to spot a perfect timing and kill two targets with one accident. The best place to do this one is to kill two Radonic sisters in Reception with a single gasoline explosion.
183. Angel of Death Part 2.
So far solution for this challenge is unknown but probably is somehow connected with killing the next 2 sisters in one accident.
184. Angel of Death Part 3.
So far solution for this challenge is unknown but probably is somehow connected with killing the next 3 sisters in one accident.
Challenges - Skurkys Law
185. Chameleon.
Your task is to collect and use the following disguises: Court Security Guard, Court Usher, Tin Foil Hat Man, Judge, Hope Police Officer. You will find those on the map in different places which means it might take a while to get things done.
186. Evidence Collector.
Every level has evidences that have to be collected. Level 14 has 3 evidences in the following locations: Courthouse, Holding Cells, Prison. For more information on how to get them you should check “Information is Power” achievement.
187. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
188. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
189. Obstruction.
In order to finish this one you will have to wait for the video to start and then turn it off in the courtroom. There are two video stations - one in the courtroom on the 2nd floor and the other one in the judge's private chamber.
190. No Collateral Damage.
Sometimes it is important to show that you are not a mindless killer and that something good still lives in your heart. So, to get the “No Collateral Damage” achievement you will have to clear the mission without killing anybody. Subdual is OK as long as you do not break necks.
191. Take the Fall.
Well, this is nice and a little bit awkward. Your task is to find and take the Tin Foil Hat Man disguise and get the judge to sentence 47 to jail. Afterwards, enter the Holding Cells and walk to your cell.
192. Take Office.
With the help of the previously found judge's disguise, enter the Holding Cells.
193. One Man Riot.
You need to use a glass shiv as your weapon and kill 10 enemies with it. The only thing to remember is that you are not allowed to throw the weapon at people or otherwise the counter of kills might reset.
194. So Close Yet So Far.
Clear mission
195. Judgment Day Part 1.
Playing dirty is what 47 does for a living. Get the Judge disguise and subdue the Court Usher in the courthouse library. Afterwards, do not forget to hide the body in order to remain unseen.
196. Judgment Day Part 2.
Get the Judge disguise and knock out 3 Court Ushers in the courthouse library. Afterwards, do not forget to hide the bodies in order to remain unseen.
197. Judgment Day Part 3.
Get the Judge disguise and gavel and kill the Tin Foil Hat Man with it. Afterwards, do not forget to hide the body in order to remain unseen.
Challenges - Operation Sledgehammer
198. Chameleon.
Your task is to collect and use the following disguises: Hope Police Officer, Agency Grunt, Agency Heavy Trooper. You will find those on the map in different places which means it might take a while to get things done.
199. Evidence Collector.
Every level has evidences that have to be collected. Level 15 has 4 evidences in the following locations: County Jail, Outgunned, Burn, Hope Fair. For more information on how to get them you should check “Information is Power” achievement.
200. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
201. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
202. Vigilante.
Do not kill policeman and rather knock out them with a subdual move.
203. Misty Eyes.
Use haze as your cover and eliminate enemies without being spotted.
204. Heavy Armor.
Play smart and use an Agency Heavy Trooper as a human shield. Also, while using the trooper as a shield, shoot back and kill 4 enemies.
205. A Cleansing Fire.
Clear mission.
206. Surgical Precision Part 1.
Your task is to kill at least 3 enemies without arousing an alert. Luckily, this can be easily done with the point-shooting ability and headshots. If you do not know where to start, try the 4 enemies who are watching the tanker truck burn.
207. Surgical Precision Part 2.
Your task is to kill at least 5 enemies without arousing an alert. Luckily, this can be easily done with the point-shooting ability and headshots.
208. Surgical Precision Part 3.
Your task is to kill at least 7 enemies without arousing an alert. Luckily, this can be easily done with the point-shooting ability and headshots.
Challenges - Blackwater Park
209. Chameleon.
Your task is to collect and use the following disguises: Blackwater Bodyguard, Blackwater Custodian, Plumber, Samurai Costume, Blackwater Recptionist, Blackwater Manager, Blackwater Park Interior Guard, Blackwater Park Exterior Guard, Blackwater Tactical Team. You will find those on the map in different places which means it might take a while to get things done.
210. Evidence Collector.
Every level has evidences that have to be collected. Level 16 has 2 evidences in the following locations: Blackwater Park and The Penthouse. For more information on how to get them you should check “Information is Power” achievement.
211. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
212. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
213. Crash Course.
You task is to find the movie in the condo and play it in the projector room. In the adjacent room you will find two movie reels.
214. Laundry Day.
Use laundry chute to hide bodies.
215. Horn of Plenty.
In order to get this one you will have to complete the following challenges: Savage Sushi, Straight to the Heart, Bones, Fired Up, Mockingbird, Skin Trade.
216. You Can Manage.
Completing this one will require a Blackwater Manager disguise (it’s a red bellhop suit). When the suit is yours, meet Dexter’s security manager (this will be a lady) and enter the lift to Penthouse.
217. I Got My Eyes on You.
Security areas are called “Security” for a reason. Your task is to unlock and use the lift. Use the security woman’s eyes to get access to the lift.
218. Hack N Backslash.
Override retinal scanner, enter lift to Penthouse. The override terminal is in the security office on the ground floor.
219. Mile High Club.
In order to get this one you will have to complete the following challenges: Can Manage, I Got My Eyes On You, Hack n Backslash challenges.
220. Whaling.
In order to finish this challenge you will have to do use harpoon on your enemies in Penthouse. The biggest trick is that the harpoon gun cannot be aimed and can be fired by the switch on the weapon only.
221. Cetacea.
Use the switch on the upper floor in Penthouse to crash 5 enemies with a whale Skeleton.
222. Hallelujah.
Send 5 enemies of yours to fly. The best place to start is to throw them over the edge of the building.
223. Savage Sushi.
Sometimes it might be reasonable to keep things quiet and use poison to get rid of the target. You will find the poison in the laser-protected weapons room, right near Lenny's bedroom. Now, put it in a sushi dish that is on the tray in the long dining table room.
224. Straight to the Heart.
As in a couple of previous challenges, you will have to use a harpoon. The biggest problem of this weapon is that it can’t be aimed and can be fired only by the switch on the weapon itself. Your task is to kill the security woman. To make things easier distract her by turning on the Dexter Factory diorama.
225. Bones.
Pretty much coincides with the Cetacea challenge but instead of five enemies you will have to crush only one (with the whale skeleton, of course). The switch is on the upper floor in the same room.
226. Fired Up.
Another interesting method to kill the security woman. By the way, her name is Layla. So, get the gasoline can from the outdoor stove outside Lenny's bedroom. Once you get in the Penthouse, throw the gas can into the working fireplace when Layla stands near the fire.
227. Mockingbird.
Get the sniper rifle (Kazo TRG) in Lenny's bedroom and snipe Layla off the building.
228. Skin Trade.
Follow Layla into the panic room and make sure she enters first. Now, after a short cut-scene, kill the poor lady.
229. Blue Collar.
Find the Plumber's disguise and kill the target while wearing it. After that clear the mission remaining unstopped.
230. Hit Him Where It Hurts.
Clear mission.
231. Ronin Part 1.
Find a Samurai Armor disguise and stealth kill enemies with katana while wearing it.
232. Ronin Part 2.
Find a Samurai Armor disguise and stealth kill 7 enemies with katana while wearing it.
233. Ronin Part 3.
Find a Samurai Armor disguise and stealth kill enemies with katana while wearing it. Afterwards, do not forget to hide the bodies (this challenge is still to be confirmed).
Challenges - Countdown
234. Chameleon.
Your task is to collect and use the following disguise: Blackwater Tactical Team.
235. Evidence Collector.
Every level has evidences that have to be collected. Level 17 has 1 evidence only. For more information on how to get it you should check “Information is Power” achievement.
236. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
237. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
238. All Roads Lead to Dexter.
To complete this one you will have to use all the possible paths to get to the Dexter. All in all there are three of them: through the front door of the storeroom, through the minefield and through the air vent. Technically, it means that you will have to play this game 3 times.
239. Stay on Target.
You will be given 4 minutes to finish the mission but in order to unlock this challenge you will have to clear it in 3 or less which means that your clock will have to have no less than 1 minute and spare change remaining.
240. Hazardous.
In killing business we do not waste materials and opportunities and when it’s possible to eliminate two enemies with one accident – then why not? Crush two enemies with the construction palate on the lower roof. The only secret here is to sit and wait. At a certain point, one of the guards patrolling near the building's edge will move to the guard underneath the palate.
241. Axed.
Pretty much self-explanatory but still – grab the fire axe and stealth kill 5 enemies. You will find one at the store or evidence room.
242. It's Personal.
Instead of going straight forward take the “back” route past the minefields and get behind Dexter. Strangle him and unlock this challenge.
243. Face to Face.
Clear mission.
244. Take Em Down Part 1.
Commit 3 headshots and remain undetected. Use point-shooting to make things easier.
245. Take Em Down Part 2.
When nobody’s looking, dump 6 bodies over the ledge.
246. Take Em Down Part 3.
Hide in shadows, move quiet and perform 10 unseen kills.
Challenges - Absolution
247. Chameleon.
Your task is to collect and use the following disguises: Agency Grunt, Agency Technician, Agency Heavy Trooper. You will find those on the map in different places which means it might take a while to get things done.
248. Evidence Collector.
Every level has evidences that have to be collected. Level 18 has 3 evidences in the following locations: Cemetary Entrance, Burnwood Family Tomb, Crematorium. For more information on how to get them you should check “Information is Power” achievement.
249. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
250. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
251. Wolf in Sheep's Clothing.
Here’s the recipe for this challenge: Get the Agency Technician's disguise > Kill Jade > Hide her body. You have to do all that without being noticed. By the way you can find Agency Technician's disguise on the rear of the Burnwood Family Tomb area, in a white bag.
252. Heart of Stone.
Sabotage the coffin suspended by the crane and kill the target in a very special manner.
253. Crossed Out.
It’s not a kill if you do not use an explosion. Cave the Cemetery tunnel and set the explosion there. Detonate it in a certain moment when the target is close enough.
254. Numb.
In order to unlock this one you will have to complete the following challenges: Heart of Stone and Crossed Out challenges.
255. Arm's Length Principle.
Another way to express your feelings with the explosion. Use a remote explosive or proximity mine and kill a Praetorian.
256. Predator.
Keep things quiet and garrote three Praetorians without being spotted.
257. It Ain't Over Until.
Clear mission.
258. The Higher Ground Part 1.
Use sniper rifle and eliminate 3 targets with 3 headshots. The only condition – do not alert anyone.
259. The Higher Ground Part 2.
Use sniper rifle and eliminate 5 targets with 5 headshots. The only condition – do not alert anyone. This must be done in 15 seconds.
260. The Higher Ground Part 3.
Use sniper rifle and eliminate 7 targets with 7 headshots. The only condition – do not alert anyone.
So far we can offer you 260 challenges only but the rest will be added and the post will be updated with the new upcoming and solutions. If you wonder why there are 18 Missions and 20 videos, the answer is simple: there are 18 full missions and 2 short ones that are more like interactive cut-scenes than missions in their actual meaning:
- “End of the road” (between “Shaving Lenny” and “Dexter Industries”);
- “One of a Kind” (between “Operation Sledgehammer” and “Blackwater park”)
For more information you can watch the following videos.
Mission 1
[video=youtube;V_hvZh386QM]https://www.youtube.com/watch?v=V_hvZh386QM&feature=player_embedded[/video]
Mission 2
[video=youtube;2sv2BFhYgYA]https://www.youtube.com/watch?v=2sv2BFhYgYA&feature=player_embedded[/video]
Mission 3
[video=youtube;AAqjMF9YgrY]https://www.youtube.com/watch?v=AAqjMF9YgrY&feature=player_embedded[/video]
Mission 4
[video=youtube;FoQjVqEqZvA]https://www.youtube.com/watch?v=FoQjVqEqZvA&feature=player_embedded[/video]
Mission 5
[video=youtube;RkKpA701pac]https://www.youtube.com/watch?v=RkKpA701pac&feature=player_embedded[/video]
Mission 6
[video=youtube;MIUwNMbxpdo]https://www.youtube.com/watch?v=MIUwNMbxpdo&feature=player_embedded[/video]
Mission 7
[video=youtube;BsMrhgUxfm8]https://www.youtube.com/watch?v=BsMrhgUxfm8&feature=player_embedded[/video]
Mission 8
[video=youtube;7SdwK2c7VV8]https://www.youtube.com/watch?v=7SdwK2c7VV8&feature=player_embedded[/video]
Mission 9
[video=youtube;BY_c2--YLUE]https://www.youtube.com/watch?v=BY_c2--YLUE&feature=player_embedded[/video]
Mission 10
[video=youtube;Q2kNfQBiFDY]https://www.youtube.com/watch?v=Q2kNfQBiFDY&feature=player_embedded[/video]
Mission 11
[video=youtube;gTG5O6R-oh4]https://www.youtube.com/watch?v=gTG5O6R-oh4&feature=player_embedded[/video]
Mission 12
[video=youtube;LnsmpMcHhq0]https://www.youtube.com/watch?v=LnsmpMcHhq0&feature=player_embedded[/video]
Mission 13
[video=youtube;RJaZttY4mSk]https://www.youtube.com/watch?v=RJaZttY4mSk&feature=player_embedded[/video]
Mission 14
[video=youtube;mOUBkxkLmMQ]https://www.youtube.com/watch?v=mOUBkxkLmMQ&feature=player_embedded[/video]
[video=youtube;e0EBplRTkwE]https://www.youtube.com/watch?v=e0EBplRTkwE&feature=player_embedded[/video]
Mission 15
[video=youtube;tdMQAyxJkgo]https://www.youtube.com/watch?v=tdMQAyxJkgo&feature=player_embedded[/video]
Mission 16
[video=youtube;DcLioJFOMpY]https://www.youtube.com/watch?feature=player_embedded&v=DcLioJFOMpY[/video]
Mission 17
[video=youtube;cbRczcb9tg4]https://www.youtube.com/watch?v=cbRczcb9tg4&feature=player_embedded[/video]
Mission 18
[video=youtube;aOrsRHtFhRM]https://www.youtube.com/watch?v=aOrsRHtFhRM&feature=player_embedded[/video]
Mission 19
[video=youtube;qQuResjpWSo]https://www.youtube.com/watch?v=qQuResjpWSo&feature=player_embedded[/video]
Mission 20
[video=youtube;qTQjDCT5Fwk]https://www.youtube.com/watch?v=qTQjDCT5Fwk&feature=player_embedded[/video]
Along with achievements you will have to unlock and gather challenges. Most of them will come to you naturally during the game but some will require a certain attention and skillful gameplay. Also, there are three achievements that are dependent on unlocking challenges:
1. A Taste for the Game (20) – you will have to unlock 10 challenges.
2. Reach for the Stars (50) – you will have to unlock 50 challenges.
3. Grand Master (150) – you will have to unlock 100 challenges.
All in all there are 278 challenges in the game and they are divided in two categories: level specific challenges, and challenges that are universal for each mission. The only thing to remember – you WON’T BE ABLE TO UNLOCK CHALLENGES ON EASY DIFFICULTY. A greater part of challenges has to be done without being spotted by anyone which means that sometimes things might get tricky. There also will be situation when you won’t be able to go for challenges as far as they will ruin your plans for the level. But you can always replay the mission on different difficulty and with different ideas for killing your targets.
Challenges - A Personal Contract
1. Chameleon.
Your task is to collect and use the following Disguises: Gardener, Mansion Interior Guard, Mansion Exterior Guard, Chef. You will find those on the map in different places which means it might take a while to get things done.
2. Evidence Collector.
Every level has evidences that have to be collected. Level 1 has 2 evidences only hidden in Cliffside and Mansion Ground Floor. For more information on how to get those you should check “Information is Power” achievement.
3. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
4. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
5. Modern Art.
Make everything look like an accident. In the gardens you will find a metal sculpture where the two guards are talking. Of course, you can simply take out those two or you can show some clever skills and destabilize the sculpture with a shot. It will take just a while to see it falling down on poor guards.
6. Geronimo.
Teach a guard how to fly by sending him out of a window. The easiest (and, probably, the only) way to do that is to pull out the guard at the cliff-side section. You will identify the guy by his talk about “cancer” that is not actually “cancer.”
7. Extra Spice.
Get the sleeping pills from the upstairs room and drug the Chef. You might pour them into the stew the cook is preparing.
8. Damn Good Coffee.
Get the sleeping pills from the upstairs room and drug the Head of Security. You might pour them into the coffee cup at the bar by the fireplace.
9. Play It Again.
Accidents happen. Use the piano cover to kill the guy. Get the Cook’s disguise (not obligatory but will make things easier) and leave the two enemies by the kitchen alone, so they can finish their A.I. route. One of them goes to the piano.
10. The Price of Treason.
Clear mission.
11. Well Played.
Do what has to be done without being spotted: use sleeping pills to knock out the Head of Security; get the key card; assassinate your target without causing further casualties.
Challenges - King of Chinatown
12. Chameleon.
Your task is to collect and use the following Disguises: Chicago Police Officer, Market Vendor, Dealer, Chicago SWAT Officer. You will find those on the map in different places which means it might take a while to get things done.
13. Evidence Collector.
Every level has evidences that have to be collected. Level 2 has 1 evidence only. For more information on how to get it you should check “Information is Power” achievement.
14. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
15. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
16. Kaboom.
Everybody loves explosives. You need to eliminate your target with a remote explosive. It might be messy but will be very and very effective.
17. A Killing View.
Get a sniper rifle and locate dealer’s apartment. Eliminate your target from the apartment mentioned.
18. Controlled Detonation.
Might get tricky considering the fact that explosives are always messy. Though, to avoid killing others, use the remote explosive near the King's car to kill only him. And don’t worry about the cop in the body dump – he won’t be hurt.
19. Man Down.
You will be surprised with the number of methods that can make your target dead. The simplest one is to send him down the hole. The “Hole” itself is the cargo floor opening near where the King eats his free poisoned sushi.
20. Drop Dead.
It is a very bad behavior to urinate on the street. At a certain moment your target will show his bad habit and will start urinating but the level exit. Just wait for him to start the process and drop the suspended cargo on the target.
21. Two for the Price of One.
This might get tricky cause you will have to figure out a perfect timing for two targets to get in a line. But first you need to get the Kazo TRG sniper rifle. It will be in the dealer's apartment which is kind of convenient. Now, take your time and wait when they get in line. Shoot and kill both the dealer and the King with one shot. Reload from the checkpoint and retry if you missed.
22. Clean Sweep.
Collect evidence from the Terrace, kill king and finish the level unseen.
23. Don't Do Drugs.
Use the Fugu Fish and poison the stash in the dealer's apartment. To get the fish you will have to find a chef with the red apron.
24. Hot Coffee.
You know where you can find the fish but instead of poisoning the stash, you should concentrate on King’s coffee at the pagoda.
25. Let's Do Lunch.
King's sushi is another place where you can use Fugu Fish poison. You will find a sushi plate not far from the cargo hole when you push him into.
26. Master Poisoner.
In order to unlock this one you will have to replay the mission three times and complete Hot Coffee, Don't Do Drugs and Let's Do Lunch challenges.
27. Quid Pro Quo.
Clear mission.
28. Veiled Death Part 1.
Find a policeman’s uniform and use it to get closer to the target. Now eliminate both the dealer and the King with a stealth-based point-shoot in the dealer’s apartment.
29. Veiled Death Part 2.
Get dealer's disguise and eliminate the King near the place he urinates (the one by the exit).
Challenges - Terminus
30. Chameleon.
Your task is to collect and use the following disguises: Electrician, Janitor, Hope Goon. You will find those on the map in different places which means it might take a while to get things done.
31. Evidence Collector.
Every level has evidences that have to be collected. Level 3 has 2 evidences in the following locations: Terminus Hotel and Upper Floors. For more information on how to get them you should check “Information is Power” achievement.
32. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
33. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
34. Housekeeping.
In order to get this one you will have to spend some time killing people. Your task is to eliminate 10 enemies without being seen. The best place to do that is the Upper Floor’s restroom and a radio. After every kill hide bodies ASAP so no one sees them. If something goes wrong, you can always restart the level.
35. Don't Disturb.
Reach room 899 without pacifying or killing anyone. This is all about perfect timing and using proper disguises. Might get tricky because of numerous guards walking here and there.
36. Hall Pass.
It’s the highest time to get on excursion. Your task is to visit all areas of the chapter without being spotted. The best disguise for this one is the janitor disguise (it has the very same neutral status as 47's suit in the Upper Floors).
37. An Evening in Paradise.
Find a movie reel that should be in the janitorial closet next to the restroom or in the ballroom. Now head to upper floors and play the reel in the projector.
38. Inside Path.
Completing this challenge should really help to unlock a few more (“Don't Disturb” challenge, for example). You will need to get from the 7th floor to the 8th using a specific path. Lure the enemy by keycard stairs away and go through the window on 7th floor. Now use the ledge on 8th floor and reach the secret room 899. If you manage to lay the movie mentioned in “An Evening in Paradise” challenge, it will help you to draw away a lot of the enemies near the exit so you might really want to do that.
39. The Man From South Dakota.
Clear mission.
40. The Electrician Part 1. A tool of many uses.
When you play the electrician part you will be glad to find a screwdriver in your inventory. Use that little helper to stealth kill someone and remain unnoticed.
41. The Electrician Part 2. They never knew what hit them.
When you play the electrician part you will be glad to find a screwdriver in your inventory. Use that little helper to stealth kill 5 enemies and remain unnoticed.
Challenges - Run For Your Life
42. Chameleon.
Your task is to collect and use the following disguises: Chicago SWAT Officer, Chicago Policeman. You will find those on the map in different places which means it might take a while to get things done.
43. Evidence Collector.
Every level has evidences that have to be collected. Level 4 has 3 evidences in the following locations: Library, Shangri-La, and Train Station. For more information on how to get them you should check “Information is Power” achievement.
44. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
45. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
46. Picking on the New Guy
Find a rookie and use him as a human shield. It might not be very humane but this game isn’t one anyway.
47. Death from Above.
That really sounds unbelievable and funny but you will need to organize an accidental kill with the help of a library chandelier.
48. Fields of Joy.
Pretty much coincides with the “Infiltrator”. You have to be unseen for the whole chapter.
49. Bong Hits.
You will find a Bong in Shangri-La. Use it as melee weapon and kill an enemy with it. As far as Bongs are made in China these days, you will probably have to get another Bong and repeat the performance. Yep, the one with the hitting.
50. Business is Booming.
In order to finish this challenge you will have to open the safe in Shangri-La. Luckily, you will find a combination for it in the very same room on a laptop that is located but the air vent.
51. In Stereo.
In Shangri-La start the tape deck player in the disco room.
52. The Tables Have Turned.
Clear mission.
53. Silence Please Part 1. The boy in blue met Little Boy Blue.
The task is simple: get a policeman disguise and subdue a police officer. Do not forget to hide the body.
54. Silence Please Part 2. The boy in blue met Little Boy Blue.
The task is simple: get a policeman disguise and subdue 7 police officers. Do not forget to hide their bodies. Does not reset upon discovery.
Challenges - Hunter and Hunted
55. Chameleon.
Your task is to collect and use the following disguises: Strip Club Bouncer, Store Clerk, Chicago Police Officer, Chipmunk Costume (definitely, one of my favorite disguises). You will find those on the map in different places which means it might take a while to get things done.
56. Evidence Collector.
Every level has evidences that have to be collected. Level 5 has 6 evidences in the following locations: Courtyard, The Vixen Club, Derelict Store, Convenience Store, Loading Area, Chinese New Year. For more information on how to get them you should check “Information is Power” achievement.
57. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
58. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
59. Private Dance.
In order to get this challenge you will need a keycard and the silenced JAGD. Now, the recipe for this elimination is simple: Wait for target to get a lap dance > drag your P22G > Kill target after the dance (considered to be the best timing) > Hide the Body > Escape the Vixen Club unseen.
60. Dominated.
Well, killing the guy after a lap dance was fun but eliminating him in the bathroom is not bad at all either. Garrote target > Hide the body > Escape the Vixen Club unseen. After things are done, you can try to get away in the private booths area.
61. Schadenfreude.
In order to finish this one you will have to use the Disco ball and crush Dom in the Vixen Club. Use the switch past the keycard door (let bachelor party in the private corner booth be your orientation).
62. Fire Sale.
Turn off the sprinklers and start the fireworks in the Convenience Store.
63. Two Rights Make a Right.
Your task is to save the market vendor before he is killed by the target in the alley.
64. Moment of Bliss.
Rewire the loose power cable and electrocute the target. Perfect timing here is very important: throw the switch ONLY when the target is doing number 1. Well, you know – urinating.
65. Fire Him.
This is one of the finest ways to eliminate the target and make everything look like an accident: sabotage the fuel pump in the fireworks area. After the elapsed time the bad guy will die.
66. X Marks the Spot.
I do get a feeling that 47 has some serious issues about people who urinate on the street. To complete this challenge you will have to drop the hanging cargo load on the urinating henchman. This will happen in the valley where the target kills the market vendor.
67. Lieutenant Bad.
The best way to eliminate an enemy is to make someone to do that after providing the killer with a fine reason. Steal Birdie's file and the corrupt cop will kill your target for you in the police impound.
68. Cleaning Up in Chinatown.
In order to unlock this challenge you will have to complete Lieutenant Bad, Fire Him, X Marks the Spot and Moment of Bliss challenges.
69. Damage Control.
Clear mission.
70. Swordplay Part 1.
Stealth kill one of Wade's henchmen using the katana. You can find Samurai’s sword from the stall run by the market vendor who is shot by the target in the alley.
71. Swordplay Part 2.
Stealth kill all of Wade's henchmen using the katana. You can find Samurai’s sword from the stall run by the market vendor who is shot by the target in the alley.
72. Swordplay Part 3.
This is a crazy one: stealth kill all of Wade's henchmen using the katana while wearing the Chipmunk Costume. You can find Samurai’s sword from the stall run by the market vendor who is shot by the target in the alley. As for the Chipmunk Costume, it will be on the street level: from the top of the stairs of the police impound you will have to turn left and Chipmunk Costume will be in the “empty” room.
Challenges - Rosewood
73. Chameleon.
Your task is to collect and use the following disguises: Henchman, Rosewood Security Guard. You will find those on the map in different places which means it might take a while to get things done.
74. Evidence Collector.
Every level has evidences that have to be collected. Level 6 has 2 evidences in the following locations: Orphanage Halls and Central Heating. For more information on how to get them you should check “Information is Power” achievement.
75. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
76. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
77. Good Samaritan.
As a rule, assassin’s like you do not do things like that but this time it will be an exception: save the imprisoned guard by taking out his torturers.
78. Out of Fuse.
There are 4 fuses that have to be collected. However, depending on a difficulty they change their location. Check out the description below to locate fuses.
Fuse Location – Enhanced difficulty (Easy and Normal)
Fuse 1. The very first fuse you will find is on the first floor at the bottom of the stairs, the one that are the closest to the stopped lift. It is the storeroom next to the chapel with the shotgun.
Fuse 2. For this one go on the second floor, near the tortured guard. A syringe may be found in this room.
Fuse 3. First floor, supervisor's station, back counter. Start looking for the large cubicle in the commons room. This will be between the chapel and the nursery. You will find Aries Charging Ram on this station's front counter.
Fuse 4. You will find this on the first floor in the chemistry lab (some people call it medicine room).
Fuse Locations - Professional difficulty (Hard, Expert, and Purist).
Fuse Location
Fuse 1. While playing on Professional difficulty, you won’t be able to find this fuse on the previous place as far as it has been moved to the front desk of the orphanage. Check out the plain sight of the henchmen in front of the elevator maintenance door.
Fuse 2. 2nd floor, the very same infirmary but a different spot.
Fuse 3. This fuse was moved from back counter to the nursery on the 1st floor. You will have no problems locating this room cause it has a the ball pit used for one of the chapter's challenges.
Fuse 4. And again –location is the same (chemistry lab on the first floor) but now it will lie closer to the enemies talking about the big score.
79. Playing with Balls.
You will have to hide a couple of enemy bodies in the 1st floor ball pen in the Orphanage's nursery.
80. Face Off.
In order to complete this challenge you will have to Kill Wade without being spotted. This challenge is connected with the “Infiltrator” one. Also, remember that point-shooting mode counts as being spotted.
81. The Mercenary.
Clear mission.
82. Subtle Injection Part 1.
You will have to kill 3 enemies with the help of syringes. You will find those in the infirmary or medicine room. However, you will have to use syringes as throwing weapon and not as a melee tool. Also, it must be three kills in one quick string. And remember – when someone is stealth-killed in this manner, a blood pool appears.
83. Subtle Injection Part 2.
You will have to kill 4 enemies with the help of syringes. You will find those in the infirmary or medicine room. However, you will have to use syringes as throwing weapon and not as a melee tool. Also, it must be three kills in one quick string. And remember – when someone is stealth-killed in this manner, a blood pool appears.
84. Subtle Injection Part 3.
You will have to kill 5 enemies with the help of syringes. You will find those in the infirmary or medicine room. However, you will have to use syringes as throwing weapon and not as a melee tool. Also, it must be three kills in one quick string. And remember – when someone is stealth-killed in this manner, a blood pool appears.
Challenges - Welcome to Hope
85. Chameleon.
Your task is to collect and use the following disguises: Hope Police Officer, Truck Driver, Hope Bouncer. You will find those on the map in different places which means it might take a while to get things done.
86. Evidence Collector.
Every level has evidences that have to be collected. Level 7 has 1 evidence only. For more information on how to get them you should check “Information is Power” achievement.
87. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
88. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
89. Chew the Fat.
There are achievements that will ask you to do the opposite. Well, in order to get this challenge you will have to get to the Bartender without starting a bar fight. Just move forward without touching anyone.
90. Clear the Air.
Completing this one is based on you starting a bar fight but without participating in it.
91. Ali.
Start a bar fight and knock out all the bouncers in the bar.
92. Duck and Cover.
Start a bar fight but do not get hit in the process. You can fight back, though. Also, this challenge actually coincides with the “Clear the Air”.
93. Just Passing Through.
Clear mission.
Challenges - Birdies Gift
94. Chameleon.
Your task is to collect and use the following disguise: Hope Policeman.
95. Evidence Collector.
Every level has evidences that have to be collected. Level 8 has 1 evidence only. For more information on how to get them you should check “Information is Power” achievement.
96. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
97. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
98. Depends on the Girl.
If you are a bad shooter, it won’t be hard: just lose the shooting contest.
99. Bullseye.
Just on the contrary – you will have to be a perfect shooter and score at least 471 points.
100. Assassins Signature.
Do the very same that you did in “Bullseye” and score over 471 points but this time use your Silverballers only.
101. Ultramax.
Do the very same that you did in “Bullseye” and score over 471 points but this time use the Ultramax weapon only.
102. It Wouldn't Be Stealing.
Show indifference and do not enter the Shooting contest. Simply collect the Silverballers and clear the mission.
103. Shiver Me Timbers.
By shooting the fuse, fire the cannon on the gun range. This should be fun.
104. Duck Hunting.
Make sure you destroy no less than 10 duck targets in the indoor gun range.
105. Choosing Weapons.
Clear mission.
106. Up Your Arsenal Part 1.
Win with Swiss 3000.
107. Up Your Arsenal Part 2.
Win with Ultramax weapon.
108. Up Your Arsenal Part 3.
Win with "M590 12ga" shotgun.
Challenges - Shaving Lenny
109. Chameleon.
Your task is to collect and use the following disguises: Barber, Hope Plumber, Hope Police Officer, Mechanic. You will find those on the map in different places which means it might take a while to get things done.
110. Evidence Collector.
Every level has evidences that have to be collected. Level 9 has 2 evidences in the following locations: Streets of Hope and Barbershop. For more information on how to get them you should check “Information is Power” achievement.
111. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
112. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
113. Oil is Thicker Than Blood.
On the Streets of Hope you will have to kill the target who hangs out on the porch (the one that is in front of the scrap yard). The easiest way to do that is to push him into the vat of oil.
114. Get the Mechanic.
Location – Street of Hope. Your target is the person who walks through the scrap yard. You can “accidently” kill him by crushing the man underneath a raised car. In order to do that you will have to wear mechanic disguise. Also, do not forget to take out the nearby NPCs (so only the target will be lured under the car for crushing).
115. Kill Me, I'm the Cook.
Can be obtained on any level. In order to unlock this you will have to use a stove to kill a target. While you have an option here, the best candidate for this kind of activity is the one who hangs out in the room above the convenience store. To detonate a stove you will have to:
- turn on the gas;
- shoot the stove's top with a firearm.
116. Pump It Up.
Location – Street of Hope. “Pump it Up” challenge can be unlocked by an “accidental” kill with the gas pump at the mechanics' shop. First of all, you will have to sabotage the fuel pump in front of mechanic shop, then – wait for the target (he will go from the Convenience Store to the garage to get in position). Thirdly – shoot the spilled gasoline with a firearm. This will be more than enough to set off a catastrophic series of explosions.
117. Shocking.
Location – Street of Hope. “Shocking” challenge can be unlocked by the “accidental” kill with electricity. Obviously, you will have to sabotage the power cable by the transformer that is near scrapyard's metal gate which leads to the level's exit. Do not forget to throw the time switch as the target gets closer to the gate.
118. Gotta Go.
Location – Barbershop.
And again – 47 against bad guys who urinate a lot. This time electricity will be your ally. Use the nearby wrench to loosen the wire and power on the fuse-box next to the wire afterwards. Enjoy the creepy dance.
119. Well Done.
Location – Barbershop. Task: Accidental kill with fire. First of all you will have to find two different bottles: a yellow one with the hot sauce that is located inside the storage room downstairs; and a red one with the fuel that is located inside the storage behind the grill area. Now swap the yellow bottle (hot sauce) with the red bottle (fuel). One thing to remember: DO NOT loosen the wires for the "Gotta Go" challenge. This will cause the cook (Mason) to kill himself before the goon who grabs the "hot sauce" bottle comes back.
120. Shave and a Haircut.
Nothing hard in here: simply walk up to Lenny with the barber disguise and he will follow. Your task is to pacify Lenny in a barber's garb.
121. Accidents Happen.
In order to get this one you will have to complete all six challenges: Clear Get the Mechanic, Kill Me I'm the Cook, Pump It Up, Shocking, Gotta Go, Well Done.
122. The Weakest Link.
Clear mission.
123. Safety Distance Part 1.
As an easy alternative you can snipe your target (Tyler) from the garage balcony into the convenience store's 2nd floor. Take the plumber's garb and dispose of the target who comes up to the garage's balcony so you can snipe the convenience store target in peace.
124. Safety Distance Part 2.
As an easy alternative you can snipe your target (Landon) from the convenience store's second floor to kill the target in the mechanic's garage second story balcony.
125. Safety Distance Part 3.
As an easy alternative you can snipe your target (Gavin) from donut shop's second floor to snipe at the target on the scrapyard's entrance porch.
Challenges - Dexter Industries
126. Chameleon.
Your task is to collect and use the following disguises: Arms Dealer, Factory Guard, Truck Driver, Chipmunk Costume. You will find those on the map in different places which means it might take a while to get things done.
127. Evidence Collector.
Every level has evidences that have to be collected. Level 10 has 4 evidences in the following locations: Dead End, Old Mill, Descent, Factory Compound. For more information on how to get them you should check “Information is Power” achievement.
128. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
129. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
130. Sore Loser.
This challenge is kind of sarcastic because you will have to kill the guards who are playing the videogame. Also, do not forget to destroy the game console by shooting the TV below it.
131. Cliffhanger.
It looks like guards can fly. Well, at least we will have an opportunity to test that ourselves. Send a guard flying by yanking him out the window or push him off the cliff (defenestration).
132. New Toys.
Kill 5 enemies using a Proximity Mine.
133. Seal the Deal.
Pretty much coincides with the “Infiltrator” challenge: enter lobby unseen.
134. Packing Heat.
Your task is to enter the storage rooms in Dead End and Factory Compound. In order to do that you will need a keycard. You will be able to find it in one of the shacks in Dead End, but there is one in each of the other levels.
135. Infiltration.
Clear mission.
136. Under the Bridge Part 1.
Location – Factory Compound. Use the Kazo TRG or Sliver Baller and snipe an enemy at the bridge with no suspicion or alarm raised.
137. Under the Bridge Part 2.
Location – Factory Compound. Use the Kazo TRG or Sliver Baller and snipe 3 enemies at the bridge with no suspicion or alarm raised in 10 seconds.
138. Under the Bridge Part 3.
Location – Factory Compound. Repeat the previous challenge and with the help of the Kazo TRG or Sliver Baller snipe 3 enemies at the bridge with no suspicion or alarm raised in 10 seconds.
Challenges - Death Factory
139. Chameleon.
Your task is to collect and use the following disguises: Factory Guard, Researcher, Scientist. You will find those on the map in different places which means it might take a while to get things done.
140. Evidence Collector.
Every level has evidences that have to be collected. Level 11 has 3 evidences in the following locations: Test Facility, Decontamination, R&D. For more information on how to get them you should check “Information is Power” achievement.
141. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
142. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
143. Good Test Results.
Location – Test Facility. In order to unlock this one you will have to activate the minefield test prematurely to kill Dr. Green when he goes down into the test area. You can do it in different ways but it is highly recommended to get the checkpoint in the back, steal a uniform (all of them are good but the factory guard disguise is the best). Or, you can also time the enemy movement and make sure that Dr. Green appears in the killzone right before you hit the switch in the control room.
144. The Abyss Gazes Back.
Location – Test Facility. Probably, making a glass floor at the first place was not a good idea. At least, for Dr. Green. Your task is to kill Dr. Green by destroying the glass floor in the main test chamber. You can do that with the help of remote mine that can be found in the locked room on the bottom floor in the corridor where the STG 58 was. But, if you can’t get inside or are too lazy to search for alternative paths, triple shot from a silences Silver Baller will save the situation and will break the glass floor easily.
145. The Common Good.
Location – Test Facility. This is one of the best indirect methods to kill a target without being noticed. All you have to do is to sabotage the proximity mine that Dr. Green will examine with a proximity sensor disabler. It will look like the guy did a fatal mistake.
146. Scientific Thoroughness.
In order to unlock this one you will have to finish the following challenges: Good Test Results, Abyss Gazes Back, and Common Good. Well, it means that you will have to replay the mission for at least three times.
147. Happy Birthday.
Location – Decontamination. Completing this one will require you to be merciful and do not kill Carl. Though, you will have to send his colleagues to the eternity and beyond. Also, keep it in mind that completing this challenge will negate the Infiltrator challenge. Now, here’s how you can do that (nice and easy): take out the cake stripper and get your character inside (there is no need to dress like a stripper). When 5 men appear in the room, use automatic point-shooting and take down 4 guards but leave Carl the scientist alive.
148. In the Right Space.
Location – Silo. You will need to locate the “Test Chamber” room, the one where explosives are used in a vacuum. The best disguise for this challenge is a scientist garb. It will help you to bypass the guards. Now, use the bomb chamber's opacity to hide from view and lure the panel scientist away with the robot arm in the corner. Wait for Valentine to step into the chamber and kill him.
149. The Shock Doctrine.
Location – Silo. One of the interesting ways to kill Dr. Valentine is to electrocute him in the Shock Test Laboratory (it is labeled as “Special Weapons” room). In order to get inside you will need the safety code. Luckily, it can be found in the laboratory down the stairs from the Shock Test Room. Valentine will always "turn off" the machine (even if it was off already) before stepping into the test floor so you will have to control the panel and turn it back on manually to cook fried chicken.
150. Eureka.
Location – Silo. Your task is to swap the fuel for hair restorer in R&D. You will be able to find the fuel in the darkened Chemical Laboratory. The laboratory itself is located between Special Weapons and Test Chamber labs. The process of swapping is more than just simple: place the fluid in the green fluid beaker and watch the Doc setting himself on fire.
151. Doctor in the House.
In order to get this one you will have to complete the following challenges: Right Space, Shock Doctrine, Eureka challenges.
152. Strap Him In.
Location – Silo. If you want to unlock this challenge without sounding the alarm, you might wanna use a scientist or guard disguise (it will make things easier). Now, as far as Dr. Ashford has a solitary examination room under the stairs that leads to the bottom of the silo, you should use it for your advantage. At a certain moment Dr. Ashford will sit in the chair and when he does – hit the control panel and chew him up.
153. Unseen.
Location – Silo. You need to kill Dr. Ashfrod when the steam in the silo is obscuring everyone's view. Make the body disappear after and remain undetected.
154. Experimenting.
In order to get this one you will have to complete the following challenges: Strap Him In and Unseen.
155. Research and Hidings.
47 has always had a very special attitude to those people who prefer books over action and now he came for revenge. To unlock this challenge you will have to pacify 7 researchers. It is easy to identify those because they are dressed in blue Dexter Industries uniforms. The biggest problem here is to kill 7 guys without being noticed. 47 must remain unseen at all times and any suspicion will negate the counter. Also, every restart from the checkpoint will reset the counter as well. By the way, if it’s important for you, the syringe's melee attack counts as a "knock out" for this challenge (even though you are credited with a silent kill). In other words, if you grab a syringe, you can go back up into Valentine's workshops and knock out the researchers and guards there.
156. Ground Zero.
Clear mission.
157. Reap What You Sow Part 1.
To unlock this achievement you will have to dump a yellow scientist body into the pig swill in the back of the test chamber. Mind that you will have to remain unseen no matter what. By the way – Dr. Green also counts for this condition.
158. Reap What You Sow Part 2.
To unlock this achievement you will have to dump 5 yellow scientist bodies into the pig swill in the back of the test chamber. Mind that you need to remain unseen no matter what. By the way – Dr. Green also counts for this condition.
Challenges - Fight Night
159. Chameleon.
Your task is to collect and use the following disguises: Factory Guard, The Patriot, Patriot's Entourage. You will find those on the map in different places which means it might take a while to get things done.
160. Evidence Collector.
Every level has evidences that have to be collected. Level 12 has 2 evidences in the following locations: Patriot's Hangar and The Arena. For more information on how to get them you should check “Information is Power” achievement.
161. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
162. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
163. Lost and Found.
You task is to find the keycard that is hidden in the small maze of boxes right near the corner of the hangar (it’s pretty close to the evidence).
164. A Real Patriot.
This is scenario related and can’t be missed. You need to take down the fighter and get the Patriot's disguise. In order to make things flow quiet, do not forget to hide the body and while wearing Patriot's disguise enter the arena unseen.
165. Blood Sport.
This will come naturally to you: enter the cage and fight Sanchez making him think that you are the Patriot.
166. Untouchable.
This will come naturally to you: enter the cage and fight Sanchez making him think that you are the Patriot but do this without missing a single Quick Time Event.
167. Light Rig.
Let’s make this fight a bit less boring and add some light, shall we? Kill the target by lowering the lighting boom from the third level of the arena.
168. Wing Man.
Try to make things simple and kill your target with a sniper rifle. Also, make sure that none sees you as a shooter. And the last one: nobody else can die from the shot which means that you will have to check twice if the shooting line is clear.
169. My Enemy.
I can bet that you are not one of those gamers that enjoy doing things right, so how about an explosion? Use remote explosive or whatever else you find to kill the target with a big Kaboom!
170. Technical Knockout.
In order to unlock this one you will have to complete the following challenges: Clear Light Rig, Wing Man, and My Enemy.
171. How the Might Fell.
Clear mission.
Challenges - Attack of the Saints
172. Chameleon.
Your task is to collect and use the following disguises: Scarecrow, Agency Soldier, Agent 47's Suit. You will find those on the map in different places which means it might take a while to get things done.
173. Evidence Collector.
Every level has evidences that have to be collected. Level 13 has 3 evidences in the following locations: Parking Lot, Reception, Cornfield. For more information on how to get them you should check “Information is Power” achievement.
174. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
175. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
176. Intervene.
In order to complete this achievement you will have to save two civilians in Parking Lot and Reception. This can be done by killing their Agency captors.
177. Black Widower.
Location – Parking Lot. Find the rat poison and kill the target by “sweetening” his coffee. The rat poison is located in the corner of the motel's first floor (check the far bar on the mini-golf course).
178. Electro Cute.
Location – Cornfield. Re-wire the power cable and turn on the generator to electrocute the target.
179. Skirt Chaser.
In order to unlock this one you will have to complete the following challenges: Black Widower and Electro Cute.
180. Scarecrow.
Location – Cornfield. Find a Scarecrow and kill 10 enemies without being noticed. This, actually, is a fantastic idea. I really want to give credit for this great challenge. It’s a perfect idea for a horror movie.
181. A Calm Before the Storm.
Clear mission.
182. Angel of Death Part 1.
This might be complicated a bit because you will have to spot a perfect timing and kill two targets with one accident. The best place to do this one is to kill two Radonic sisters in Reception with a single gasoline explosion.
183. Angel of Death Part 2.
So far solution for this challenge is unknown but probably is somehow connected with killing the next 2 sisters in one accident.
184. Angel of Death Part 3.
So far solution for this challenge is unknown but probably is somehow connected with killing the next 3 sisters in one accident.
Challenges - Skurkys Law
185. Chameleon.
Your task is to collect and use the following disguises: Court Security Guard, Court Usher, Tin Foil Hat Man, Judge, Hope Police Officer. You will find those on the map in different places which means it might take a while to get things done.
186. Evidence Collector.
Every level has evidences that have to be collected. Level 14 has 3 evidences in the following locations: Courthouse, Holding Cells, Prison. For more information on how to get them you should check “Information is Power” achievement.
187. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
188. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
189. Obstruction.
In order to finish this one you will have to wait for the video to start and then turn it off in the courtroom. There are two video stations - one in the courtroom on the 2nd floor and the other one in the judge's private chamber.
190. No Collateral Damage.
Sometimes it is important to show that you are not a mindless killer and that something good still lives in your heart. So, to get the “No Collateral Damage” achievement you will have to clear the mission without killing anybody. Subdual is OK as long as you do not break necks.
191. Take the Fall.
Well, this is nice and a little bit awkward. Your task is to find and take the Tin Foil Hat Man disguise and get the judge to sentence 47 to jail. Afterwards, enter the Holding Cells and walk to your cell.
192. Take Office.
With the help of the previously found judge's disguise, enter the Holding Cells.
193. One Man Riot.
You need to use a glass shiv as your weapon and kill 10 enemies with it. The only thing to remember is that you are not allowed to throw the weapon at people or otherwise the counter of kills might reset.
194. So Close Yet So Far.
Clear mission
195. Judgment Day Part 1.
Playing dirty is what 47 does for a living. Get the Judge disguise and subdue the Court Usher in the courthouse library. Afterwards, do not forget to hide the body in order to remain unseen.
196. Judgment Day Part 2.
Get the Judge disguise and knock out 3 Court Ushers in the courthouse library. Afterwards, do not forget to hide the bodies in order to remain unseen.
197. Judgment Day Part 3.
Get the Judge disguise and gavel and kill the Tin Foil Hat Man with it. Afterwards, do not forget to hide the body in order to remain unseen.
Challenges - Operation Sledgehammer
198. Chameleon.
Your task is to collect and use the following disguises: Hope Police Officer, Agency Grunt, Agency Heavy Trooper. You will find those on the map in different places which means it might take a while to get things done.
199. Evidence Collector.
Every level has evidences that have to be collected. Level 15 has 4 evidences in the following locations: County Jail, Outgunned, Burn, Hope Fair. For more information on how to get them you should check “Information is Power” achievement.
200. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
201. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
202. Vigilante.
Do not kill policeman and rather knock out them with a subdual move.
203. Misty Eyes.
Use haze as your cover and eliminate enemies without being spotted.
204. Heavy Armor.
Play smart and use an Agency Heavy Trooper as a human shield. Also, while using the trooper as a shield, shoot back and kill 4 enemies.
205. A Cleansing Fire.
Clear mission.
206. Surgical Precision Part 1.
Your task is to kill at least 3 enemies without arousing an alert. Luckily, this can be easily done with the point-shooting ability and headshots. If you do not know where to start, try the 4 enemies who are watching the tanker truck burn.
207. Surgical Precision Part 2.
Your task is to kill at least 5 enemies without arousing an alert. Luckily, this can be easily done with the point-shooting ability and headshots.
208. Surgical Precision Part 3.
Your task is to kill at least 7 enemies without arousing an alert. Luckily, this can be easily done with the point-shooting ability and headshots.
Challenges - Blackwater Park
209. Chameleon.
Your task is to collect and use the following disguises: Blackwater Bodyguard, Blackwater Custodian, Plumber, Samurai Costume, Blackwater Recptionist, Blackwater Manager, Blackwater Park Interior Guard, Blackwater Park Exterior Guard, Blackwater Tactical Team. You will find those on the map in different places which means it might take a while to get things done.
210. Evidence Collector.
Every level has evidences that have to be collected. Level 16 has 2 evidences in the following locations: Blackwater Park and The Penthouse. For more information on how to get them you should check “Information is Power” achievement.
211. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
212. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
213. Crash Course.
You task is to find the movie in the condo and play it in the projector room. In the adjacent room you will find two movie reels.
214. Laundry Day.
Use laundry chute to hide bodies.
215. Horn of Plenty.
In order to get this one you will have to complete the following challenges: Savage Sushi, Straight to the Heart, Bones, Fired Up, Mockingbird, Skin Trade.
216. You Can Manage.
Completing this one will require a Blackwater Manager disguise (it’s a red bellhop suit). When the suit is yours, meet Dexter’s security manager (this will be a lady) and enter the lift to Penthouse.
217. I Got My Eyes on You.
Security areas are called “Security” for a reason. Your task is to unlock and use the lift. Use the security woman’s eyes to get access to the lift.
218. Hack N Backslash.
Override retinal scanner, enter lift to Penthouse. The override terminal is in the security office on the ground floor.
219. Mile High Club.
In order to get this one you will have to complete the following challenges: Can Manage, I Got My Eyes On You, Hack n Backslash challenges.
220. Whaling.
In order to finish this challenge you will have to do use harpoon on your enemies in Penthouse. The biggest trick is that the harpoon gun cannot be aimed and can be fired by the switch on the weapon only.
221. Cetacea.
Use the switch on the upper floor in Penthouse to crash 5 enemies with a whale Skeleton.
222. Hallelujah.
Send 5 enemies of yours to fly. The best place to start is to throw them over the edge of the building.
223. Savage Sushi.
Sometimes it might be reasonable to keep things quiet and use poison to get rid of the target. You will find the poison in the laser-protected weapons room, right near Lenny's bedroom. Now, put it in a sushi dish that is on the tray in the long dining table room.
224. Straight to the Heart.
As in a couple of previous challenges, you will have to use a harpoon. The biggest problem of this weapon is that it can’t be aimed and can be fired only by the switch on the weapon itself. Your task is to kill the security woman. To make things easier distract her by turning on the Dexter Factory diorama.
225. Bones.
Pretty much coincides with the Cetacea challenge but instead of five enemies you will have to crush only one (with the whale skeleton, of course). The switch is on the upper floor in the same room.
226. Fired Up.
Another interesting method to kill the security woman. By the way, her name is Layla. So, get the gasoline can from the outdoor stove outside Lenny's bedroom. Once you get in the Penthouse, throw the gas can into the working fireplace when Layla stands near the fire.
227. Mockingbird.
Get the sniper rifle (Kazo TRG) in Lenny's bedroom and snipe Layla off the building.
228. Skin Trade.
Follow Layla into the panic room and make sure she enters first. Now, after a short cut-scene, kill the poor lady.
229. Blue Collar.
Find the Plumber's disguise and kill the target while wearing it. After that clear the mission remaining unstopped.
230. Hit Him Where It Hurts.
Clear mission.
231. Ronin Part 1.
Find a Samurai Armor disguise and stealth kill enemies with katana while wearing it.
232. Ronin Part 2.
Find a Samurai Armor disguise and stealth kill 7 enemies with katana while wearing it.
233. Ronin Part 3.
Find a Samurai Armor disguise and stealth kill enemies with katana while wearing it. Afterwards, do not forget to hide the bodies (this challenge is still to be confirmed).
Challenges - Countdown
234. Chameleon.
Your task is to collect and use the following disguise: Blackwater Tactical Team.
235. Evidence Collector.
Every level has evidences that have to be collected. Level 17 has 1 evidence only. For more information on how to get it you should check “Information is Power” achievement.
236. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
237. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
238. All Roads Lead to Dexter.
To complete this one you will have to use all the possible paths to get to the Dexter. All in all there are three of them: through the front door of the storeroom, through the minefield and through the air vent. Technically, it means that you will have to play this game 3 times.
239. Stay on Target.
You will be given 4 minutes to finish the mission but in order to unlock this challenge you will have to clear it in 3 or less which means that your clock will have to have no less than 1 minute and spare change remaining.
240. Hazardous.
In killing business we do not waste materials and opportunities and when it’s possible to eliminate two enemies with one accident – then why not? Crush two enemies with the construction palate on the lower roof. The only secret here is to sit and wait. At a certain point, one of the guards patrolling near the building's edge will move to the guard underneath the palate.
241. Axed.
Pretty much self-explanatory but still – grab the fire axe and stealth kill 5 enemies. You will find one at the store or evidence room.
242. It's Personal.
Instead of going straight forward take the “back” route past the minefields and get behind Dexter. Strangle him and unlock this challenge.
243. Face to Face.
Clear mission.
244. Take Em Down Part 1.
Commit 3 headshots and remain undetected. Use point-shooting to make things easier.
245. Take Em Down Part 2.
When nobody’s looking, dump 6 bodies over the ledge.
246. Take Em Down Part 3.
Hide in shadows, move quiet and perform 10 unseen kills.
Challenges - Absolution
247. Chameleon.
Your task is to collect and use the following disguises: Agency Grunt, Agency Technician, Agency Heavy Trooper. You will find those on the map in different places which means it might take a while to get things done.
248. Evidence Collector.
Every level has evidences that have to be collected. Level 18 has 3 evidences in the following locations: Cemetary Entrance, Burnwood Family Tomb, Crematorium. For more information on how to get them you should check “Information is Power” achievement.
249. Infiltrator.
You will need to complete the whole chapter without being spotted. This will be tough on professional difficulties. Also, this challenge will bring you the “Silent Assassin” achievement.
250. Suit Only.
Getting “Suit Only” challenge will require patience and exclusive game skills as far as you will have to finish the mission by walking through the locations without using a disguise.
251. Wolf in Sheep's Clothing.
Here’s the recipe for this challenge: Get the Agency Technician's disguise > Kill Jade > Hide her body. You have to do all that without being noticed. By the way you can find Agency Technician's disguise on the rear of the Burnwood Family Tomb area, in a white bag.
252. Heart of Stone.
Sabotage the coffin suspended by the crane and kill the target in a very special manner.
253. Crossed Out.
It’s not a kill if you do not use an explosion. Cave the Cemetery tunnel and set the explosion there. Detonate it in a certain moment when the target is close enough.
254. Numb.
In order to unlock this one you will have to complete the following challenges: Heart of Stone and Crossed Out challenges.
255. Arm's Length Principle.
Another way to express your feelings with the explosion. Use a remote explosive or proximity mine and kill a Praetorian.
256. Predator.
Keep things quiet and garrote three Praetorians without being spotted.
257. It Ain't Over Until.
Clear mission.
258. The Higher Ground Part 1.
Use sniper rifle and eliminate 3 targets with 3 headshots. The only condition – do not alert anyone.
259. The Higher Ground Part 2.
Use sniper rifle and eliminate 5 targets with 5 headshots. The only condition – do not alert anyone. This must be done in 15 seconds.
260. The Higher Ground Part 3.
Use sniper rifle and eliminate 7 targets with 7 headshots. The only condition – do not alert anyone.
So far we can offer you 260 challenges only but the rest will be added and the post will be updated with the new upcoming and solutions. If you wonder why there are 18 Missions and 20 videos, the answer is simple: there are 18 full missions and 2 short ones that are more like interactive cut-scenes than missions in their actual meaning:
- “End of the road” (between “Shaving Lenny” and “Dexter Industries”);
- “One of a Kind” (between “Operation Sledgehammer” and “Blackwater park”)
For more information you can watch the following videos.
Mission 1
[video=youtube;V_hvZh386QM]https://www.youtube.com/watch?v=V_hvZh386QM&feature=player_embedded[/video]
Mission 2
[video=youtube;2sv2BFhYgYA]https://www.youtube.com/watch?v=2sv2BFhYgYA&feature=player_embedded[/video]
Mission 3
[video=youtube;AAqjMF9YgrY]https://www.youtube.com/watch?v=AAqjMF9YgrY&feature=player_embedded[/video]
Mission 4
[video=youtube;FoQjVqEqZvA]https://www.youtube.com/watch?v=FoQjVqEqZvA&feature=player_embedded[/video]
Mission 5
[video=youtube;RkKpA701pac]https://www.youtube.com/watch?v=RkKpA701pac&feature=player_embedded[/video]
Mission 6
[video=youtube;MIUwNMbxpdo]https://www.youtube.com/watch?v=MIUwNMbxpdo&feature=player_embedded[/video]
Mission 7
[video=youtube;BsMrhgUxfm8]https://www.youtube.com/watch?v=BsMrhgUxfm8&feature=player_embedded[/video]
Mission 8
[video=youtube;7SdwK2c7VV8]https://www.youtube.com/watch?v=7SdwK2c7VV8&feature=player_embedded[/video]
Mission 9
[video=youtube;BY_c2--YLUE]https://www.youtube.com/watch?v=BY_c2--YLUE&feature=player_embedded[/video]
Mission 10
[video=youtube;Q2kNfQBiFDY]https://www.youtube.com/watch?v=Q2kNfQBiFDY&feature=player_embedded[/video]
Mission 11
[video=youtube;gTG5O6R-oh4]https://www.youtube.com/watch?v=gTG5O6R-oh4&feature=player_embedded[/video]
Mission 12
[video=youtube;LnsmpMcHhq0]https://www.youtube.com/watch?v=LnsmpMcHhq0&feature=player_embedded[/video]
Mission 13
[video=youtube;RJaZttY4mSk]https://www.youtube.com/watch?v=RJaZttY4mSk&feature=player_embedded[/video]
Mission 14
[video=youtube;mOUBkxkLmMQ]https://www.youtube.com/watch?v=mOUBkxkLmMQ&feature=player_embedded[/video]
[video=youtube;e0EBplRTkwE]https://www.youtube.com/watch?v=e0EBplRTkwE&feature=player_embedded[/video]
Mission 15
[video=youtube;tdMQAyxJkgo]https://www.youtube.com/watch?v=tdMQAyxJkgo&feature=player_embedded[/video]
Mission 16
[video=youtube;DcLioJFOMpY]https://www.youtube.com/watch?feature=player_embedded&v=DcLioJFOMpY[/video]
Mission 17
[video=youtube;cbRczcb9tg4]https://www.youtube.com/watch?v=cbRczcb9tg4&feature=player_embedded[/video]
Mission 18
[video=youtube;aOrsRHtFhRM]https://www.youtube.com/watch?v=aOrsRHtFhRM&feature=player_embedded[/video]
Mission 19
[video=youtube;qQuResjpWSo]https://www.youtube.com/watch?v=qQuResjpWSo&feature=player_embedded[/video]
Mission 20
[video=youtube;qTQjDCT5Fwk]https://www.youtube.com/watch?v=qTQjDCT5Fwk&feature=player_embedded[/video]
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