diamondback8
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Hmmmm... interesting.
According to Real Gamer Newz, the whole new policy of the ID@Xbox could actually be a bad thing for indie developers, rather than a good thing. ID@Xbox was Microsoft's way of welcoming indie developers to self-publish games on the Xbox One when Microsoft was bashed for the many controversial policies they were going to put on the Xbox One, such as DRM-laden games and more. One of those things was the publishing part.
But it seems the ID@Xbox has some downsides to it.
RGN then asked the thoughts of one Syama Mishra, a developer for the indie game Assault Androi Cactus, on his thoughts about this.
My thoughts? Well, while Indie developers are finally given the chance to self-publish, it's good but if they have to publish the XB1 version the same time as the other versions, that can pose problems. What if the indie games needs work for the Xbox One but the other versions are good to go? What if there are some factors that can't have the Xbox One version out right away? It looks like even self-publishing has its limits with Microsoft. I hope they can figure something out 'cuz not all indie games can be exclusive to just one platform, and you can't really dictate when an indie developer can publish their games.
Source: Real Gamer Newz
According to Real Gamer Newz, the whole new policy of the ID@Xbox could actually be a bad thing for indie developers, rather than a good thing. ID@Xbox was Microsoft's way of welcoming indie developers to self-publish games on the Xbox One when Microsoft was bashed for the many controversial policies they were going to put on the Xbox One, such as DRM-laden games and more. One of those things was the publishing part.
But it seems the ID@Xbox has some downsides to it.
Releasing “First” on Xbox ONE can get you priority positioning in the market place in order to be discovered easier by gamers clicking through the menus, but failing to release at the same time on Xbox ONE as other platforms that are planned for the title could result in being completely buried in the store, not promoted at all, or in ultimately worst case scenarios – being punished all the way up to potentially legal actions citing violation of the “parity clause” in Xbox ONE’s ID contract recently exposed by well known and industry-wide respected Development Studio Vlambeer On Accredited Publication VG247.
GamingBolt has reported Microsoft’s response which was public and generally speaking, stating that “developers should get in touch”. This is less than hopeful as it distinguishes no real expectation of the communication that will take place privately and the developer situation that indies may find themselves in (and which they may not even be allowed to talk about publicly).
RGN then asked the thoughts of one Syama Mishra, a developer for the indie game Assault Androi Cactus, on his thoughts about this.
First let us essentially recognize what all of this means. If devs submit a game to Xbox ONE and don’t release the game on Xbox ONE at exactly the same time as every other platform it’s planned for, they’ll risk being in violation of their Xbox Contract. Who knows what happens next, RGN doesn’t have this type of contract so we haven’t had the luxury of reading all of the documents yet. But we sure hope it would never include getting your game “never on Xbox” or getting your developer status taken away / given a strike of some sort / reduction of service, etc., sued, or anywhere near these potential outcomes.
My thoughts? Well, while Indie developers are finally given the chance to self-publish, it's good but if they have to publish the XB1 version the same time as the other versions, that can pose problems. What if the indie games needs work for the Xbox One but the other versions are good to go? What if there are some factors that can't have the Xbox One version out right away? It looks like even self-publishing has its limits with Microsoft. I hope they can figure something out 'cuz not all indie games can be exclusive to just one platform, and you can't really dictate when an indie developer can publish their games.
Source: Real Gamer Newz