Xbox One Microsoft confirms GPU clock speed increase, from 800 MHZ to 853 MHZ.

8bitpenguin

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Microsoft has stated that in these last few months before launch, they've tweaked the consoles hardware, the GPU going from 800 MHZ to 853MHZ

“This is the time when we’ve gone from the theory of how the hardware works - what we think the yield is going to look like, what is the thermal envelope, how do things come together - to actually having it in our hands,” Whitten explained. “That’s the time when you really start tweaking the knobs. Either your theory was dead on or you were too conservative or you were a little too aggressive. And an example of that is we’ve tweaked up the clock speed on our GPU, from 800 MHz to 853 MHz. Just an example of how you really start landing the program as you get closer to launch.”

Via: IGN
 
As long as what they do between the reveal of the console and launch doesn't mess it up and cause some sort of Red Ring of Death repeat, that's fine. But this is when problems occur because they don't do enough testing with the new updates and other things start to experience problems that can't withstand the updates. However, I have no experience with that stuff, so its just me expressing my concern about it. :)
 
I'm guessing they're trying to catch up with Sony and their specs, but basically an overclock on the GPU is great news. Hopefully it doesn't put a wear to their hardware since they announced this pretty late. I wonder if this will have an effect on the 'always on 10 years' myth/rumor, and if it will have any effect on the card. Overall, any positive upgrades to the Xbox One satisfies me.
 
I'm guessing they're trying to catch up with Sony and their specs, but basically an overclock on the GPU is great news. Hopefully it doesn't put a wear to their hardware since they announced this pretty late. I wonder if this will have an effect on the 'always on 10 years' myth/rumor, and if it will have any effect on the card. Overall, any positive upgrades to the Xbox One satisfies me.

Any news is good news. I am sure both Microsoft and Sony are tuning their systems and specs right now. I would like to see they smarten up and add a headset and then I think they are cooking. Besides the specs there is a value issue especially day one with the Xbox One.
 
they say the ram in the xbox one is not an off the shelf setup that it is modded to begin with so who knows where the limits are at this point. i am sure microsoft knows or has tested them to and past their limits to see what ill effects may come of it.

we also dont know the operating system requirments for the xbox one. we do know the ps4 has a massive system that requires quite a bit. iirc it only left 4(whatever) left for game computing. microsofts may require 3(whatever) and be right on par with ps4 system avaliability for gaming or other computing.

if you think of it microsoft with the 360 had issues with the rrod but it also forced them to re engineer the 360 we got bigger hd, a different cpu altogether and a few tweeks to the system as a whole. who knows what tweeks the latest 360 got..(i havnt followed the new 360 personally) who is to say in 3 years that the hardware at launch isnt upgraded or tweeked.

look at what can be done with operating speeds with a ssd or hybrid ssd over a normal hd the start up speeds the loading. i switched a regular hd in my mac out for a hybrid ssd and i picked up roughly 5 sec of start up seed and well my general gaming if your not aware of what i am talking about hear is a vid.
[video=youtube;OPFp2F-GIDM]https://www.youtube.com/watch?v=OPFp2F-GIDM[/video]

we know the factory hd can not be replaced by users but the 3.0usb can be used to power an external hard drive system.

we are all overlooking the one key thing that is so unstable thus far.. the wireless modem and dsl or internet feed. how much raw data from the cloud are we going to be pulling what type of conection will be need for seemless gaming.. how will the cpu buffer enough info+use cloud computing to give us the experience we expect or are anticipating. i know i have a e3000 gaming wireless router with a dsl package from time warner.. when watching netflix or prime it usually takes 1 minute or so for hd streaming to kick in. when playing games like cod/boarderands2 their are times i glitch or get latency issues. we are told the dedicated serves are going to help with all this but we are now relying on the cloud,dedicated servers and the internet connection on all 3 ends to work together without kickups. the least of my worries is if the developers are building a game that fits the hardware. we all know that games from the start will not push the system to its limits.. we are 10years in on the 360 and are just getting to the point we need more.
 
Overclocking is not really the best of ideas unless the system can distribute heat very well under the average gamer's circumstances, but steady, careful tweaking and experimentation is one of the cornerstones of progress. What I dislike is the fact that they reveal the system without having a testable, physical copy with everything in place right there in their hands to more accurately represent what can be done. Then again, it could be a business tactic seeing as they may have been uncertain about Sony's reveal and how their hardware stacks up, thus the tweaking phase we see now. They do not want to feel inferior in the eyes of their potential audience - something they are a bit late about now - but it is nice to see they are trying to crawl their way back up.

@sc_shark ...Ten years in on the 360? It has only been on retail since very late 2005 to early 2006, which barely edges on eight years at most, but I see your point. We definitely won't be seeing system pushing graphics and performance until later on, but even in the early stages with the minimum assumed specifications? You can definitely expect truly amazing things from the get go.
 
sc_shark ...Ten years in on the 360? It has only been on retail since very late 2005 to early 2006, which barely edges on eight years at most, but I see your point. We definitely won't be seeing system pushing graphics and performance until later on, but even in the early stages with the minimum assumed specifications? You can definitely expect truly amazing things from the get go.

i am coming from a different mind set. we are getting nothing amazing from the get go. the big title launch games are cross platform(360,ps3,ps4,xbox one) so what that tells me is the graphics are not next gen. the capabilities of the 360/ps3 may be on the edge but are obviously up to the task.. only titanfall is questionable at this point for me. the multiplayer aspect with cloud but i am sure 360 could pull it off. forza may be the semi cutting edge with 1080 and 60fps but in all honesty that is just filtering and trying to make it a visual game.. things like driviatar,lobby seeking while play and all that are 2nd hand to me. i expect them to work flawlessly if that is the route they are going. i honestly dont mind lobby seeking so i dont get clan r@ped... with the claim the xb1 is 4 times a powerful as 360 i think we are far off.. we still havnt touched on the dedicated serves and cloud which are supose to take computing from the console itself.
 
No doubt they're trying to compete with the PS4's specs, in my opinion. And since they're charging $100 more for the Xbox One than Sony is for the PS4, they darn well better should. I see everyone's concerned posts, but will that slight increase really generate that much of a heat difference? Let's hope it doesn't end up making it noisy from a fan running fast or even RRODing as people are suggesting, haha. God, how embarrassing would that be... It's kind of fascinating how the Xbox One is seemingly still so up in the air. It's just weird that they announced it, then they've been changing things around ever since. Who know what it will be by the time November rolls around, maybe it'll even be an Xbox Two!
 
Good to see the increase even if it is only small. Shows the hardware is really coming together close to launch as you'd think it would be, also dispels the rumours that were around of a downgrade on the GPU.
 
A very tiny improvement, but an improvement nonetheless. It's good to see that they are being competitive with Sony and trying to get the edge. Prior to E3 the competition was very stale but now it really is thriving, and Microsoft seems to be genuinely worried about attracting customers. Still, this isn't a huge improvement , but like I said, it's good to see it there nonetheless. I am curious as to what else they will reveal before the consoles are released.
 
That's pretty good. Not a really huge increase, but it's certainly meaningful. This is a good thing for the X1 buyers.
 
As others have said, it's great news so long as there are no negative byproducts along with it.
 
As others have said, it's great news so long as there are no negative byproducts along with it.

Yep, we don't want GPU fans to be melting off again. It is not a huge boost but anytime you overclock something the heat is going to be higher that the device puts out. Hopefully they have tested this to the fullest to make sure these things don't overheat.
 
Yep, we don't want GPU fans to be melting off again. It is not a huge boost but anytime you overclock something the heat is going to be higher that the device puts out. Hopefully they have tested this to the fullest to make sure these things don't overheat.

Ow, this is true. Microsoft also had RRoD issues. They still have enough time to fix any issues before release, so I hope they test this thoroughly...
 
their is one thing this article didnt hit on which is the big difference.

Marc Whitten claimed that the speed had been increased from 800 to 853mhz, ostensibly providing a 6% increase in graphics processing performance.

Furthermore, Whitten has claimed that the graphics drivers provided to developers have been updated – meaning that studios should be able to better tune their code to the final architecture of the machine.

"Since E3, we've dropped in what we internally call our mono driver," he said. "It's our graphics driver that really is 100% optimised for the Xbox One hardware. You start with the base DirectX driver, and then you take out all parts that don't look like Xbox One and you add in everything that really optimises that experience. Almost all of our content partners have really picked it up now, and I think it's made a really nice improvement."

so its not just about clockingthe mhz/sped its really an upgrade to the graphics system as a whole.
 
I think this will end up being more of a risk than an improvement. The console is pretty big, so the components should be dispersed good enough so that the whole thing doesn't turn into a bomb, but even so, overclocking the GPU is not a good idea as a response to better hardware that the competition has. They should just do their own thing and work around it.
 

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