BitesizeCrayons
Well-Known Member
- Joined
- Feb 27, 2013
- Messages
- 408
- Karma
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I'll start by saying that I truly enjoy Halo 4, and it's been one of the best experiences of this generation. However, one thing that is clear to me and many other players, is that Halo 4 has quite a lot of Call of Duty influence. Coming from somebody who plays Call of Duty quite regularly, I still want Halo to be Halo, not yet another CoD imitator. While I can still say that Halo 4 still feels like a Halo game, I'm concerned that 343 will keep the trend of CoD influence going for future Halo titles until the hardcare fans can barely recognize it as Halo. Maybe my worries are unfounded, but let's look at all of the CoD-esque attributes of Halo 4 (note that I don't necessarily take issue with all of these, and these aren't all just CoD conventions):
Sprinting
Perks
Grenade indicator
Loadouts
Rank = time investment
Unlock system
Ordnance drops similar to pointstreak rewards
I understand that some of these were implemented in Reach, but they became even more CoD-esque in Halo 4 (sprint is independent of armor abilities, loadouts are no longer pre-set, etc). I don't loathe these things, and they actually work well in Halo 4, I just hope that future Halo titles can innovate in their own way, and most importantly, still feel like Halo.
Sprinting
Perks
Grenade indicator
Loadouts
Rank = time investment
Unlock system
Ordnance drops similar to pointstreak rewards
I understand that some of these were implemented in Reach, but they became even more CoD-esque in Halo 4 (sprint is independent of armor abilities, loadouts are no longer pre-set, etc). I don't loathe these things, and they actually work well in Halo 4, I just hope that future Halo titles can innovate in their own way, and most importantly, still feel like Halo.