FordGTGuy
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Remedy’s Quantum Break is perhaps the weirdest of Xbox One’s exclusives, an eccentric blend of live action TV and time travel, but the fundamentals should be familiar to fans of the developer’s previous work. Speaking to GamesIndustry.biz in an E3 interview, CEO Matias Myllyrinne has shed a bit more light.
According to Myllyrinne, the game “builds on two core elements of what makes Remedy what it is”. “We’ve taken a lot of the learnings about interactive storytelling from Alan Wake and we hope to raise the bar further,” he said. “We’ve taken a lot of the learnings about cinematic combat and shooting mechanics from Max Payne to push those further. We’re building on those for what will hopefully be the ultimate Remedy experience.”
— OXM.CO.UK
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