xboxfelix
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Resident Evil 6 Skills Guide
There are different skills for different modes in the game. There are skills for Campaign Mode and Mercenary Mode, as well as skills for Agent Hunt. Some skills are shared between the modes, and are available to all the related modes once unlocked in any mode.
Campaign Skills
Fire Arm Lvl 1
Cost: 12000
Increases damage by 10%
Fire Arm Lvl 2
Cost: 29000
Increases damage by 20%
Fire Arm Lvl 3
Cost: 75000
Increases damage by 50%
Melee Lvl 1
Cost: 10000
Increases damage by Melee Weapons such as Stunrod and Knife by 10%
Melee Lvl 2
Cost: 25000
Increases damage by Melee Weapons such as Stunrod and Knife by 20%
Melee Lvl 3
Cost: 75000
Increases damage by Melee Weapons such as Stunrod and Knife by 50%
Defense Lvl 1
Cost: 3200
Reduces damage from enemy attacks by 20%
Name of Skill: Defense Lvl 2
Cost: 28000
Reduces damage from enemy attacks by 30%
Name of Skill: Defense Lvl 3
Cost: 80000
Reduces damage from enemy attacks by 50%
Lock On Lvl 1
Cost: 2800
Improves Recoil on weapons with red dot sight by a small amount. Aiming becomes steadier.
Lock On Lvl 2
Cost: 31000
Improves Recoil on weapons with red dot sight by a large amount. Aiming becomes steadier, there is less wavering, and it is easier to make accurate shots at medium distances.
Rock Steady Lvl 1
Cost: 3500
Improves Recoil on weapons aiming reticle by a small amount. Your aim is steadied after firing your gun, improving accuracy after every shot.
Rock Steady Lvl 2
Cost: 33000
Improves Recoil on weapons aiming reticle by a large amount.Your aim is steadied after firing your gun, improving accuracy after every shot.
Rock Steady Lvl 3
Cost:...
Improves Recoil on weapons aiming reticle tremendously. Your aim is full steady after firing your gun, and you have accurate shots even over long distances.
Critical Hit Lvl 1
Cost: 3500
Increases the chances of inflicting a critical hit on an enemy by 50%
Critical Hit Lvl 2
Cost: 13000
Increases the chances of inflicting a critical hit on an enemy by 75%
Critical Hit Lvl 3
Cost: 32000
Increases the chances of inflicting a critical hit on an enemy by100%
Piercing Lvl 1
Cost: 12000
Increases piercing capacity by 1. Your shots go through enemies, hitting all in your line of fire.
Piercing Lvl 2
Cost: 28000
Increases piercing capacity by 2. Your shots go through enemies, hitting all in your line of fire.
Piercing Lvl 3
Cost: 55000
Increase piercing capacity by 3. Your shots go through enemies, hitting all in your line of fire.
J'avo Killer Lvl 1
Cost: 3000
Damage to J'avo increased by 20%
J'avo Killer Lvl 2
Cost: 25000
Damage to J'avo increased by 50%
J'avo Killer Lvl 3
Cost:...
Damage to J'avo almost lethal
Zombie Hunter Lvl 1
Cost: 3000
Damage to zombies increased by 20%
Zombie Hunter Lvl 2
Cost: 25000
Damage to zombies increased by 50%
Zombie Hunter Lvl 3
Cost:...
Damage to zombies almost lethal
Eagle Eye
Cost: 3000
Adds an additional level of zoom/magnification on all sniper rifles and other scoped weapons
Quick Reload
Cost: 10000
Improves reload speed for all weapons.
Last Shot
Cost: 55000
Increases damage by last shot left in magazine by 300%
Shooting Wild
Cost: 65000
Removes targeting sights like aiming reticle and sniper scope, but greatly increases damage from your firearms.
Combat Gauge Boost Lvl 1
Cost: 70000
Increases the size of the combat gauge by 3 bars
Combat Gauge Boost Lvl 2
Cost: 90000
Increases the size of the combat gauge to a total of 10 bars
Breakout
Cost: 2800
Reduces the amount of rotations needed to escape action prompts. Helps you break free from an enemy's grasp more easily.
Item Drop Increase
Cost: 3500
Makes enemies to drop more rare items when you kill them.
Recovery Lvl 1
Cost: 10000
The revival gauge in a dying state will fill faster. Recovery time is reduced.
Recovery Lvl 2
Cost: 70000
The revival gauge in a dying state will fill faster. Recovery time is reduced.
Recovery Lvl 3
Cost:...
The revival gauge in a dying state will fill faster. Recovery time is reduced.
Team-Up
Cost: 14000
Makes your AI partner inflict more damage to enemies while standing close to you.
Field Medic Lvl 1
Cost: 12000
Receive 1-2 health tablets from your partner while they rescue you.
Field Medic Lvl 2
Cost: 95000
Receive 2-3 health tablets from your partner while they rescue you.
Field Medic Lvl 3
Cost:...
Receive more health tablets from your partner while they rescue you.
Lone Wolf
Cost: 100
Prevents your partner from helping you when you are in trouble.
AR Ammo Pickup Increase
Cost: 8000
Increases drop rate of 5.56mm AR Ammo from smashed objects.
Shotgun Shell Pickup Increase
Cost: 8000
Increases drop rate of 12-gauge and 10-gauge Shotgun ammo.
Magnum Ammo Pickup Increase
Cost: 25000
Increases drop rate of .50 magnum ammo
Rifle Ammo Pickup Increase
Cost: 8000
Increases drop rate of 7.62mm and AM rifle ammo.
Grenade Pickup Increase
Cost: 22000
Increases drop rate of grenades.
Arrow Pickup Increase
Cost: 20000
Increases drop rate of Arrow and explosive Arrows.
Grenade Power Up
Cost: 40000
Increases damage dealt by grenades
Handgun Master
Cost: 37000
Increases damage dealt by pistols.
Shotgun Master
Cost: 38000
Increases damage dealt by Shotguns
Magnum Master
Cost: 40000
Increases damage dealt by Magnums
Sniper Master
Cost: 39000
Increases damage dealt by Sniper Rifles
Pistol Master
Cost: 38000
Increases damage dealt by Machine Pistols and SMG's
Assault Rifle Master
Cost: 37000
Increases damage dealt by Assault Rifles.
Grenade Launcher Master
Cost: 40000
Increases damage dealt by Grenade Launchers.
Crossbow Master
Cost: 40000
Increases damage dealt by the Crossbow.
Infinite Handgun Ammo
Cost: 99000
Get infinite Handgun Ammo
You unlock this skill by completing all campaigns in Resident Evil 6.
Infinite Shotgun Ammo
Cost: 99000
Get infinite Shotgun Ammo
You unlock this skill by completing all campaigns in Resident Evil 6.
Infinite Magnum Ammo
Cost: 99000
Get infinite Magnum Ammo
You unlock this skill by completing all campaigns in Resident Evil 6.
Infinite Sniper Rifle Ammo
Cost: 99000
Get infinite Sniper Rifle Ammo
You unlock this skill by completing all campaigns in Resident Evil 6.
Infinite Machine Pistol Ammo
Cost: 99000
Get infinite Machine Pistol Ammo
You unlock this skill by completing all campaigns in Resident Evil 6.
Infinite Assault Rifle Ammo
Cost: 99000
Get infinite Assault Rifle Ammo
You unlock this skill by completing all campaigns in Resident Evil 6.
Infinite Grenade Launcher Ammo
Cost: 99000
Get infinite Grenade Launcher Ammo
You unlock this skill by completing all campaigns in Resident Evil 6.
Infinite Crossbow Ammo
Cost: 99000
Get infinite Crossbow Ammo
You unlock this skill by completing all campaigns in Resident Evil 6.
Mercenaries Skills
Eagle Eye
Cost: 3000
Adds an additional level of zoom/magnification on all sniper rifles and other scoped weapons
Item Drop Increase
Cost: 35000
Increases rate of items dropped by enemies.
Go For Broke!
Cost: 60000
When time is short, you recieve an extra 2 seconds to perform combos.
Time Bonus+
Cost: 90000
Gain additional time on a time bonus item.
Combo Bonus+
Cost: 50000
Gain additional time on a combo bonus item.
Limit Breaker
Cost: 60000
Gain 50 points for every 50-hit combo performed.
Blitz Play
Cost: 5000
You deal more damage when you attack an enemy immediately after another player.
Quick Shot Damage Increase
Cost: 15000
Increased damage from Quick shot damage.
Power Counter
Cost: 8000
Increased damage from Counters.
Second Wind
Cost: 6000
Increases damage when your health is low.
Martial Arts Master
Cost: 25000
Increases damage of martial arts and close quarters skills.
Target Master
Cost: 25000
Increases gun damage at the loss of martial arts damage.
Last Stand
Cost: 30000
Increases damage dealt by 30% but you suffer more damage.
Pre-emptive Strike
Cost: 7000
Increases damage dealt to enemies from behind
Dying Breath
Cost: 15000
Increases damage to enemies while you are in dying state.
Pharmacist
Cost: 17000
One tablet restores more health
Medic
Cost: 12000
Helps restore your partner's health regardless of their location when you consume a health tablet.
First Responder
Cost: 15000
You can rescue your allies without using items.
Take It Easy
Cost: 20000
Increases health recovery when in cover..
Natural Healing
Cost: 1500
Increases the speed of natural healing.
Agent Hunt Skills
Creature Offense Lvl 1
Cost: 5000
Damage dealt will be increased by 10%
Creature Offense Lvl 2
Cost: 15000
Damage dealt will be increased by 20%
Creature Offense Lvl 3
Cost: 60000
Damage dealt will be increased by 30%
Creature Defence Lvl 1
Cost: 5000
Damage received will be reduced by 10%
Creature Defence Lvl 2
Cost: 15000
Damage received will be reduced by 20%
Creature Defence Lvl 3
Cost: 60000
Damage received will be reduced by 30%
Creature Health Lvl 1
Cost: 5000
Increases your health by 20%
Creature Health Lvl 2
Cost: 15000
Increases your health by 50%
Creature Health Lvl 3
Cost: 60000
Increases your health by 100%
Creature Stamina Lvl 1
Cost: 5000
Increases your stamina gauge by 6 Units
Creature Stamina Lvl 2
Cost: 15000
Increases your stamina gauge by 7 Units
Creature Stamina Lvl 3
Cost: 60000
Increases your stamina gauge by 10 Units
There are different skills for different modes in the game. There are skills for Campaign Mode and Mercenary Mode, as well as skills for Agent Hunt. Some skills are shared between the modes, and are available to all the related modes once unlocked in any mode.
Campaign Skills
Fire Arm Lvl 1
Cost: 12000
Increases damage by 10%
Fire Arm Lvl 2
Cost: 29000
Increases damage by 20%
Fire Arm Lvl 3
Cost: 75000
Increases damage by 50%
Melee Lvl 1
Cost: 10000
Increases damage by Melee Weapons such as Stunrod and Knife by 10%
Melee Lvl 2
Cost: 25000
Increases damage by Melee Weapons such as Stunrod and Knife by 20%
Melee Lvl 3
Cost: 75000
Increases damage by Melee Weapons such as Stunrod and Knife by 50%
Defense Lvl 1
Cost: 3200
Reduces damage from enemy attacks by 20%
Name of Skill: Defense Lvl 2
Cost: 28000
Reduces damage from enemy attacks by 30%
Name of Skill: Defense Lvl 3
Cost: 80000
Reduces damage from enemy attacks by 50%
Lock On Lvl 1
Cost: 2800
Improves Recoil on weapons with red dot sight by a small amount. Aiming becomes steadier.
Lock On Lvl 2
Cost: 31000
Improves Recoil on weapons with red dot sight by a large amount. Aiming becomes steadier, there is less wavering, and it is easier to make accurate shots at medium distances.
Rock Steady Lvl 1
Cost: 3500
Improves Recoil on weapons aiming reticle by a small amount. Your aim is steadied after firing your gun, improving accuracy after every shot.
Rock Steady Lvl 2
Cost: 33000
Improves Recoil on weapons aiming reticle by a large amount.Your aim is steadied after firing your gun, improving accuracy after every shot.
Rock Steady Lvl 3
Cost:...
Improves Recoil on weapons aiming reticle tremendously. Your aim is full steady after firing your gun, and you have accurate shots even over long distances.
Critical Hit Lvl 1
Cost: 3500
Increases the chances of inflicting a critical hit on an enemy by 50%
Critical Hit Lvl 2
Cost: 13000
Increases the chances of inflicting a critical hit on an enemy by 75%
Critical Hit Lvl 3
Cost: 32000
Increases the chances of inflicting a critical hit on an enemy by100%
Piercing Lvl 1
Cost: 12000
Increases piercing capacity by 1. Your shots go through enemies, hitting all in your line of fire.
Piercing Lvl 2
Cost: 28000
Increases piercing capacity by 2. Your shots go through enemies, hitting all in your line of fire.
Piercing Lvl 3
Cost: 55000
Increase piercing capacity by 3. Your shots go through enemies, hitting all in your line of fire.
J'avo Killer Lvl 1
Cost: 3000
Damage to J'avo increased by 20%
J'avo Killer Lvl 2
Cost: 25000
Damage to J'avo increased by 50%
J'avo Killer Lvl 3
Cost:...
Damage to J'avo almost lethal
Zombie Hunter Lvl 1
Cost: 3000
Damage to zombies increased by 20%
Zombie Hunter Lvl 2
Cost: 25000
Damage to zombies increased by 50%
Zombie Hunter Lvl 3
Cost:...
Damage to zombies almost lethal
Eagle Eye
Cost: 3000
Adds an additional level of zoom/magnification on all sniper rifles and other scoped weapons
Quick Reload
Cost: 10000
Improves reload speed for all weapons.
Last Shot
Cost: 55000
Increases damage by last shot left in magazine by 300%
Shooting Wild
Cost: 65000
Removes targeting sights like aiming reticle and sniper scope, but greatly increases damage from your firearms.
Combat Gauge Boost Lvl 1
Cost: 70000
Increases the size of the combat gauge by 3 bars
Combat Gauge Boost Lvl 2
Cost: 90000
Increases the size of the combat gauge to a total of 10 bars
Breakout
Cost: 2800
Reduces the amount of rotations needed to escape action prompts. Helps you break free from an enemy's grasp more easily.
Item Drop Increase
Cost: 3500
Makes enemies to drop more rare items when you kill them.
Recovery Lvl 1
Cost: 10000
The revival gauge in a dying state will fill faster. Recovery time is reduced.
Recovery Lvl 2
Cost: 70000
The revival gauge in a dying state will fill faster. Recovery time is reduced.
Recovery Lvl 3
Cost:...
The revival gauge in a dying state will fill faster. Recovery time is reduced.
Team-Up
Cost: 14000
Makes your AI partner inflict more damage to enemies while standing close to you.
Field Medic Lvl 1
Cost: 12000
Receive 1-2 health tablets from your partner while they rescue you.
Field Medic Lvl 2
Cost: 95000
Receive 2-3 health tablets from your partner while they rescue you.
Field Medic Lvl 3
Cost:...
Receive more health tablets from your partner while they rescue you.
Lone Wolf
Cost: 100
Prevents your partner from helping you when you are in trouble.
AR Ammo Pickup Increase
Cost: 8000
Increases drop rate of 5.56mm AR Ammo from smashed objects.
Shotgun Shell Pickup Increase
Cost: 8000
Increases drop rate of 12-gauge and 10-gauge Shotgun ammo.
Magnum Ammo Pickup Increase
Cost: 25000
Increases drop rate of .50 magnum ammo
Rifle Ammo Pickup Increase
Cost: 8000
Increases drop rate of 7.62mm and AM rifle ammo.
Grenade Pickup Increase
Cost: 22000
Increases drop rate of grenades.
Arrow Pickup Increase
Cost: 20000
Increases drop rate of Arrow and explosive Arrows.
Grenade Power Up
Cost: 40000
Increases damage dealt by grenades
Handgun Master
Cost: 37000
Increases damage dealt by pistols.
Shotgun Master
Cost: 38000
Increases damage dealt by Shotguns
Magnum Master
Cost: 40000
Increases damage dealt by Magnums
Sniper Master
Cost: 39000
Increases damage dealt by Sniper Rifles
Pistol Master
Cost: 38000
Increases damage dealt by Machine Pistols and SMG's
Assault Rifle Master
Cost: 37000
Increases damage dealt by Assault Rifles.
Grenade Launcher Master
Cost: 40000
Increases damage dealt by Grenade Launchers.
Crossbow Master
Cost: 40000
Increases damage dealt by the Crossbow.
Infinite Handgun Ammo
Cost: 99000
Get infinite Handgun Ammo
You unlock this skill by completing all campaigns in Resident Evil 6.
Infinite Shotgun Ammo
Cost: 99000
Get infinite Shotgun Ammo
You unlock this skill by completing all campaigns in Resident Evil 6.
Infinite Magnum Ammo
Cost: 99000
Get infinite Magnum Ammo
You unlock this skill by completing all campaigns in Resident Evil 6.
Infinite Sniper Rifle Ammo
Cost: 99000
Get infinite Sniper Rifle Ammo
You unlock this skill by completing all campaigns in Resident Evil 6.
Infinite Machine Pistol Ammo
Cost: 99000
Get infinite Machine Pistol Ammo
You unlock this skill by completing all campaigns in Resident Evil 6.
Infinite Assault Rifle Ammo
Cost: 99000
Get infinite Assault Rifle Ammo
You unlock this skill by completing all campaigns in Resident Evil 6.
Infinite Grenade Launcher Ammo
Cost: 99000
Get infinite Grenade Launcher Ammo
You unlock this skill by completing all campaigns in Resident Evil 6.
Infinite Crossbow Ammo
Cost: 99000
Get infinite Crossbow Ammo
You unlock this skill by completing all campaigns in Resident Evil 6.
Mercenaries Skills
Eagle Eye
Cost: 3000
Adds an additional level of zoom/magnification on all sniper rifles and other scoped weapons
Item Drop Increase
Cost: 35000
Increases rate of items dropped by enemies.
Go For Broke!
Cost: 60000
When time is short, you recieve an extra 2 seconds to perform combos.
Time Bonus+
Cost: 90000
Gain additional time on a time bonus item.
Combo Bonus+
Cost: 50000
Gain additional time on a combo bonus item.
Limit Breaker
Cost: 60000
Gain 50 points for every 50-hit combo performed.
Blitz Play
Cost: 5000
You deal more damage when you attack an enemy immediately after another player.
Quick Shot Damage Increase
Cost: 15000
Increased damage from Quick shot damage.
Power Counter
Cost: 8000
Increased damage from Counters.
Second Wind
Cost: 6000
Increases damage when your health is low.
Martial Arts Master
Cost: 25000
Increases damage of martial arts and close quarters skills.
Target Master
Cost: 25000
Increases gun damage at the loss of martial arts damage.
Last Stand
Cost: 30000
Increases damage dealt by 30% but you suffer more damage.
Pre-emptive Strike
Cost: 7000
Increases damage dealt to enemies from behind
Dying Breath
Cost: 15000
Increases damage to enemies while you are in dying state.
Pharmacist
Cost: 17000
One tablet restores more health
Medic
Cost: 12000
Helps restore your partner's health regardless of their location when you consume a health tablet.
First Responder
Cost: 15000
You can rescue your allies without using items.
Take It Easy
Cost: 20000
Increases health recovery when in cover..
Natural Healing
Cost: 1500
Increases the speed of natural healing.
Agent Hunt Skills
Creature Offense Lvl 1
Cost: 5000
Damage dealt will be increased by 10%
Creature Offense Lvl 2
Cost: 15000
Damage dealt will be increased by 20%
Creature Offense Lvl 3
Cost: 60000
Damage dealt will be increased by 30%
Creature Defence Lvl 1
Cost: 5000
Damage received will be reduced by 10%
Creature Defence Lvl 2
Cost: 15000
Damage received will be reduced by 20%
Creature Defence Lvl 3
Cost: 60000
Damage received will be reduced by 30%
Creature Health Lvl 1
Cost: 5000
Increases your health by 20%
Creature Health Lvl 2
Cost: 15000
Increases your health by 50%
Creature Health Lvl 3
Cost: 60000
Increases your health by 100%
Creature Stamina Lvl 1
Cost: 5000
Increases your stamina gauge by 6 Units
Creature Stamina Lvl 2
Cost: 15000
Increases your stamina gauge by 7 Units
Creature Stamina Lvl 3
Cost: 60000
Increases your stamina gauge by 10 Units