Xbox One Upcoming fighting games?

terryp1202

Member
Joined
May 7, 2014
Messages
48
Karma
0
Aside from EA Sports UFC, anyone know of any fighters coming soon for the XB1? I've always been a huge fan of fighting games, and I can't help but feel a little empty spot in this genre for the current gen. Killer Instinct is clearly incomplete. They seem to want people to pay for the game while it's in development, and pay piece by piece for every little upgrade. That's not good business for gamers, and I just can't be strung along like that. I'd rather have the full game all at once.
 
We had so many big name fighting games last gen, it will probably be awhile til we see the kind of representation we had a few years ago. Give it some time.
 
I agree with you Killer Instinct is very disappointing. They just brought back a good licence to sell some games. I didn't play the original Killer Instinct but I think it's very disrespecful toward the original games.
 
The only upcoming nextgen fighter is Guilty Gear Xrd but it's a Playstation exclusive, it seems. There's rumours of a new Mortal Kombat but nothing confirmed yet...

That's about it currently :/
 
I'd really like for the fighting games they do come out with to be a bit more...modern. Every one I have played feels so throwback to me. I guess it could be just me. There's a great avenue for a wonderful fighting game to be created, someone just has to step up and do their research before they just go creating a game like this. If it has thought and heart put into it? It'll be a real groundbreaking game.
 
The fighting game genre is a solidly defined genre, it doesn't need to be "modernized". It already has like 3 subgenres going on, traditional fighters (2D: Street Fighter, Mortal Kombat, BlazBlue / 3D: Tekken, Soul Calibur); non-traditional fighters (Dragon Ball games, Smash Bros.) and the sports simulation games (UFC, WWE, etc). Then there's the divide between casuals (they aren't that competitive, care more about just messing around with friends and single-player) and the competitive players (they play online a lot, go to tournaments, spend time in training mode learning things about their character).

Thing is, the most popular of these is the traiditional fighters and the people that really like that genre mostly care about getting a mechanically sound and properly balanced game more than anything. There's not really much that can be done to modernize the genre and I feel that it has already been evolving well enough, with 3D graphics and new mechanics.

The traditional fighters mostly differentiate themselves through their unique style, characters, control schemes, mechanics and movesets. Look at Marvel vs. Capcom 3, it diferentiates itself from Street Fighter by being a much faster paced combo-heavy game, 3v3 fights and featuring more "out there" movesets than Street Fighter. BlazBlue differentiates itself with the "Drive" system that basically gives every character a unique gimmick. Persona 4 Arena differentiates itself with the titular Personas assisting the characters. Tekken differentiated itself by being one of the first 3D fighters and it still is the most popular one.

So the genre already has a lot of variety going on and I can also assure you that the new fighting games feel very different from old school ones.. For example, the games now try to feature more new mechanics to make them unique. Back then, we had like Mortal Kombat trying to differentiate itself from Street Fighter by simply having realistic graphics and gore. Now we have more unique mechanics in each game, like I mentioned on the previous paragraph.

They also try to bring new players in more, try to ease them in so that they might try to be at least semi-competitive. Back then, tutorials were rare if not inexistent and a bunch of games didn't even include a training mode in which to mess around without having to mess with the AI.

It is also one of the genres that favors online gameplay most, due to it being a very competitive genre, you could spar with real people at any time (though sometimes it seems that the developers don't put in enough effort into their netcode, sadly).

I didn't mean this post to be so long, but... yeah...
 

Latest posts

Latest threads

Back
Top