Xbox One Controversial Xbox One indie launch parity will continue

I thought you said that Steam was dead for a second there, and I was about to inquire as to what world you live in.

XD hahahahaha. Ah because of the word "ahead". Yeah, it's easy to suddenly think I said dead. Well, good you read it carefully. Seriously, if I did say DEAD, I might be in a different world already XD
 
XD hahahahaha. Ah because of the word "ahead". Yeah, it's easy to suddenly think I said dead. Well, good you read it carefully. Seriously, if I did say DEAD, I might be in a different world already XD

Then again, the day Valve announces 'Screw it, no more Half Life 3 ever' there might be a sudden dip in their sales just on principle.
 
Then again, the day Valve announces 'Screw it, no more Half Life 3 ever' there might be a sudden dip in their sales just on principle.

I don't want to see another half life man. I'd rather pick another game.
 
Then again, the day Valve announces 'Screw it, no more Half Life 3 ever' there might be a sudden dip in their sales just on principle.

Might be true. But I think there's gonna be an HL3. It'll happen... but when? We'll never know yet. Valve knows already the gamers want HL3. Valve's become the new Nomura and Square. You know, Nomura and Square didn't say a lot about FF Versus 13 until they revealed it as FF15. So they'll say something soon. Probably just waiting for the right moment to say it.
 
Then again, the day Valve announces 'Screw it, no more Half Life 3 ever' there might be a sudden dip in their sales just on principle.

As spark_777, it's gonna happen. Valve knows the gamers want it. All we can do right now is wait. The wait for the HL3 intensifies!
 
So here's a question. Would you rather Microsoft give up that policy but in exchange force the developer to purchase the Xbox One dev kit? Because that's what you get when you sign up and get accepted into the id@Xbox program. You get 2 free dev kits. That's not to mention by the way they get free dedicated servers and free Unity license. And all their asking in return for all that free stuff is that they launch their game on the Xbox One at the same time that they launch on other platforms.

So would you rather make the developer pay for all the things Microsoft is giving them for free just to not have the parity clause?
 
So here's a question. Would you rather Microsoft give up that policy but in exchange force the developer to purchase the Xbox One dev kit? Because that's what you get when you sign up and get accepted into the id@Xbox program. You get 2 free dev kits. That's not to mention by the way they get free dedicated servers and free Unity license. And all their asking in return for all that free stuff is that they launch their game on the Xbox One at the same time that they launch on other platforms.

So would you rather make the developer pay for all the things Microsoft is giving them for free just to not have the parity clause?


I don't think they'll give way for that. It's really obvious that they want to keep this policy going.
 
I don't think they'll give way for that. It's really obvious that they want to keep this policy going.

My question was more for the people on the forum who automatically snap to the "ERMAGERD, Microsoft's policy is the worst and everyone hates it." mentality without seeing what the trade-off is.

So if Microsoft dumped the policy, but then stopped making the dev kits and unity license and dedicated servers free, would people be happier even if it meant less Indie games because the devs can't afford to purchase the materials? Because if you think this is going to lead to a boon of new Indie games, I think people aren't thinking this through.
 
My question was more for the people on the forum who automatically snap to the "ERMAGERD, Microsoft's policy is the worst and everyone hates it." mentality without seeing what the trade-off is.

So if Microsoft dumped the policy, but then stopped making the dev kits and unity license and dedicated servers free, would people be happier even if it meant less Indie games because the devs can't afford to purchase the materials? Because if you think this is going to lead to a boon of new Indie games, I think people aren't thinking this through.

I guess you're right. well if that's the case I have to take back my statement.
 
So here's a question. Would you rather Microsoft give up that policy but in exchange force the developer to purchase the Xbox One dev kit? Because that's what you get when you sign up and get accepted into the id@Xbox program. You get 2 free dev kits. That's not to mention by the way they get free dedicated servers and free Unity license. And all their asking in return for all that free stuff is that they launch their game on the Xbox One at the same time that they launch on other platforms.

So would you rather make the developer pay for all the things Microsoft is giving them for free just to not have the parity clause?

You got a point there pal. makes sense.
 
I don't want to see another half life man. I'd rather pick another game.

I think you are very much in the minority of the internet then. But what games from Valve would you prefer they worked on?
 
I think you are very much in the minority of the internet then. But what games from Valve would you prefer they worked on?

Hhah. True that. I would love to see a new Half Life game in action. I suppose one of the Vlave employees let it slip that it's being worked upon along with Left for Dead 3.
 
This seems stupid and backwards. They're arbitrarily limiting the indie game selection just to say it was on xbox first. Who cares what platform it debuted on?
 
Hhah. True that. I would love to see a new Half Life game in action. I suppose one of the Vlave employees let it slip that it's being worked upon along with Left for Dead 3.

Wait what? Someone let it leak?
 
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