well considering the numchucks were the ONLY way to play wii games and it was literally forced on us whether we liked it or not yea that's the opposite of what Microsoft did they gave gamers a choice and instead of forcing Kinect only xbones (which could you imagine how hard people would *****?) they decided to try and ease us into it by have a few games that are solely kinect while alot of the games for the "hardcore" games merely had it as a sort spice. whether it's using it to shout and hotkey in skyrim or physically moving so you peek out of cover in BF4 it just adds something different. You never need it but it's really beneficial when you learn how to use it.
Also to the people saying that xbone wasn't made around the kinect have you tried using the bing service or switching digital games within games by just saying "go to X?" it feels really good. I can go to skype and join a call, go back to my game right where I left off, then snap twitch in a matter of 10 seconds. Microsoft has made it so that every xbone has a kinect and allows the devs to incorporate it. The devs are the one that have to make the choice of whether they want to us it or not and if they want it to have a bigger role then just a cool perk. I think that we'll see some very very interesting things coming from both the mainstream devs but esp the indie devs when it comes to kinect but must like the literal 100s of ****ty horribly controlled wii games we have to wait and let them figure out how to us it right.
Also also, Don't forget that all we need is 1 kinect, how many wiimotes/numchucks/balance boards/gamecube/classic controllors did you need for the wii?
The Kinect and Wii's bad games that were centered around motion were bad because of lazy developers who wanted to make games the same way since PSX, N64, and Saturn and map them the same way as SNES, PSX, and N64. All developers say they want to make innovative games with innovative gameplay but when tasked with utilizing a piece of technology (Kinect or Wii motion) that would present an actual challenge to innovation.
Despite the supposedly "literally 100s of sh***y horribly controlled Wii games" the ones that turned out great--whether first party or third--shined on Wii. When you've got a handful of motion games on your console for the Kinect--due to no one really wanting to even risk it--you should have at least half of them be good. Hell even if a quarter are good,
Microsoft's studios couldn't even come up with a good number of games worth getting on the Kinect on 360. The ones that turned out good on a regular basis were dance, rhythm, and fitness games--same as the Wii. While the Wii had a bunch of peripherals (wiimote/nunchuck and balance boards from the motion end...it's still a bunch) they had the accuracy that Kinect didn't have. There was one Kinect..one pretty inaccurate Kinect if there wasn't a dance game or rhythm game in the tray.
They created it. If
your company creates this peripheral for
your console, your studio should be able to come up with a variety of games--franchise games that warrant buying this thing or packing it in so that people say "I'm looking forward to more of that!"--that work good at the minimum. Not decent, not adequate, not perfectly acceptable--good.
The game might not get the oh so "important" ratings because it might not be for everyone storyline or character design wise, but there should be a number of games that demonstrates what the Kinect can do. EA can make turds on Kinect, Activision can make lemons, Ubisoft can make zonks, but Microsoft should've been putting out games that fully utilized the Kinect and did it extremely well. Not just voice functionality, people were actually buying Kinect to use with 360.
The bright point about Kinect on X1 is that Microsoft looked at Kinect of 360 and said "This thing sucks ass when it comes to motion, it's a 45% chance we're gonna make this thing work but it's f***in' gold with voice commands. Let's make this main focus of it."
I feel people being annoyed with Kinect being packed in, but if Microsoft manages to get that one Kinect game out of their own studios that becomes the defining Kinect game--and that's the only series they regularly release for the Kinect--I'd say "Thank you, Microsoft. You saved me making all these movements and over exerting myself only for Kinect to say 'lol F*** your sh** and run into those enemies' and came up with a game worth playing on Kinect."