Game is not that good... I have 9.5hours logged in game
What I have gathered from my almost 10 hours of game play is it's going to wear off very fast. And the people who are buying are only doing so because friends are committed to purchasing. Non played beta and said I will preorder because of the game play.
Many said need more load out guns and attachments and maps are a must. At leat 6 titans seems to be general chatt of what the game will be after the season pass. While the game is decent it needs allot more to be blockbuster which is what respawn/ea are selling it.
I follow the trend. I'm not sold on pre order and unless 50% of xb1 friends get the game odds are its a no buy for me
ive played it quite a bit, and imo the game isnt all that great. its way to easy to aim there is virtually no recoil on the guns i mean its super easy, ever since the first game i joined i havent died more then 4 times a game and avg over 15 pilot kills. idk it just seems to easy to me, and im not a fan of the titans either
I thought I would take this opportunity to give a different take on the game for all those who have not and will not get a chance to play the beta and maybe interject with some counter-points. I've logged in nearly 30 hours into the beta (thanks mostly to some snowy weather which kept me from needing to go to work). I've had no technical issues with the game nor have any of the friends I have been playing with. This was even more surprising once the beta was opened to everyone, which I was sure would be a nightmare, but wasn't. Please note I have been playing on a North American database (east coast) and I have heard of problems in Europe and other areas outside of the North America servers.
I agree with Shark that the Smart Pistol is balanced and only over powered against the minions (bots). To be honest I found no issues with any of the weapons and they all felt relatively balanced; if anything some of them can use a bit of a boost in the power category, but not enough to complain about. As far as Shark's comment about the sidewinder and other Anti-Titan weapons performing poorly against ground troops..well I assume that why they're anti-Titan and not meant to be used as a "spam" weapon to be over powered against bots and other players. I appreciate that they are purposefully ineffective against ground troops since that is not their purpose. In my experience they handle quite nicely against Titans.
THE TITANS ARE AWESOME. With that said, I did find that whether or not I directly controlled them depended on the situation and the game mode. When playing Hardpoint (basically Domination) I often put the Titan on autopilot until we captured a hardpoint, after which I would leave him guard it while I ran off to capture a different point. It worked great and was a lot of fun to use. It was even better to have my Titan guard one entrance while I personally guarded the opposite. When playing Attrition (TDM) I took every opportunity to control my Titan and wreak havoc. I love controlling the Titan and have become increasingly better at using it with time. I've had brief experiences using the other two Titan types when ever I got the burn cards to unlock them for use and they each demand different strategies when in use, which I really appreciate since it makes them more than a cosmetic skin swap.
As far as the balance in the gameplay, I've been in games where a team gets 3-4 Titans 2 minutes in and is completely dominating only to end up losing at the very end. I've also seen the opposite happen so I don't think it's as black and white as Shark said, but again that's just my opinion.
I didn't feel the bot spawns were obvious, but to be honest I also wasn't keeping track due to all the chaos. I never spawned anywhere that made me feel like I got spawn killed either. Moving along, the pilot abilities are a nice addition, but nothing that truly stood out; to be honest I barely use them.
I purchased an Xbox One primarily for Titanfall and after playing the beta I feel absolutely no buyer's remorse. If anything it has cemented the hype for me. I don't know what makes Shark so sure that people would only purchase for their friend's since after speaking to various people on social sites like this one I haven't gathered the same assumption. I think the game is definitely the first Killer IP we will see and it will sell consoles, although I don't think it will do it to the same success as Halo did in the past. I honestly feel it more than justifies the hype and is worth the attention. Considering the leaked information from earlier today, which seems to confirm the game will have 15 maps, over 25 perks and 30 weapons altogether, it seems to be a great bang for your buck. Titanfall does not break the mold, but it didn't set out to do that in the first place. It simply builds upon the foundation of the previous great shooters of the last generation. If it feels like COD it's because it is, only with the next logical evolution included. It takes the next step forward in the FPS genre and does so in great style. It's an experience I have not received any where else on any console. I have not looked forward to turning on my Xbox since launch as much as I have these last few days. I don't expect it to be a COD killer this year...I expect the sequel to do that. In a genre that had become stale, Titanfall has reinvigorated it. Prepare for many Titanfall clones in the coming years. We have seen it attempted in the past via Shadowrun and Brink, but Titanfall succeeds where others have failed. The parkour in this game simply works and is not held back by artificial limitations. Everything is reachable .
As far as the time during and between matches, in my experience most games last between 10-15 min while the longer ones are 18-20 depending on the game mode. Not sure where Shark got the 3 minutes between games since the lobby is only 90 seconds long; I imagine like much of his comments he was using hyperbole to stress his point. Lastly to address Carnage's comment, the guns really have minimal recoil, probably because like I said it feels like COD. IMO COD had the same recoil issue and to top it off all the guns felt the same to use. I think that's the key difference, although the guns in TF have little recoil they at least feel uniquely different in use. I was a hardcore advocate for COD all the way through Black Ops, but eventually there was nothing left to advocate. Titanfall is fresh and fun and it is best to get in on the action now before EA milks it for all it's worth. Well that about does it for my thoughts, just one man's opinion.