Outrun
Well-Known Member
- Joined
- Dec 4, 2013
- Messages
- 390
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Fighter Within was awful in the sense of nothing worked as it should've/was advertised to. Angry Birds Star Wars was awful by its existence on consoles at the price it was available at and not being drastically different from the mobile version.
Both are "Now what did we learn?" type games for players. People had something resembling hope up for Fighter Within even though this was a first wave X1 Kinect game meaning there was a 80% chance minimum of assiness. Angry Bird Star Wars was because...this game was available on mobile devices for much, much less than the game even after discounts.
Both aren't equally terrible, but it really depends on how cheated you felt and if you knew what you were going into.
How much room would you need to do that? It would make sense for say...trained fighters to get a game like that, but if a player isn't even in decent shape some kicks they throw that they think would be great could come off as low kicks.
Both are "Now what did we learn?" type games for players. People had something resembling hope up for Fighter Within even though this was a first wave X1 Kinect game meaning there was a 80% chance minimum of assiness. Angry Bird Star Wars was because...this game was available on mobile devices for much, much less than the game even after discounts.
Both aren't equally terrible, but it really depends on how cheated you felt and if you knew what you were going into.
I hope they can come up with something cool. Some new fighting game that would not restrict movements and can incorporate your own moves.
How much room would you need to do that? It would make sense for say...trained fighters to get a game like that, but if a player isn't even in decent shape some kicks they throw that they think would be great could come off as low kicks.