I guess it depends on the type of upbringing you’ve had with gaming in general. For me, I started out as a Nintendo Fan when I got my first N64. I shifted back and forth with other consoles from Microsoft and Sony, but I always seemed to garner an attachment towards Nintendo.
Obviously, it was for many reasons, the most prevalent being for nostalgia and all that. But with how people discuss on whether or not consoles would be more preferable than PCs, I think ultimately one will have to balance things out. Obviously, if you’re spending that much for a PC in terms of getting a high-end graphics card, CPU, and RAM, you’ll have to look at the limits of consoles.
Consoles will have a cluster of games that are bound to provide hours upon hours of gaming, but they’re mainly restricted for whatever console is released. If you’re the type of person that’s content with whatever launch and releases for a certain console for a long period of time, and you’re not too anxious to be part of the “next-gen” crowd to fit in some invisible spectrum, consoles are the way to go.
Of course, this is presuming you’re just talking about for gaming purposes, and not for other things that PC would clearly be convenient for. But honestly, as much as consoles emulate PC-like qualities, it just portrays how that PC in the long term is something that will be consistent for a fairly long time. If you have like 16GB RAM, I highly doubt that a person is going to have to worry about buying more for a fairly long time. Unless there’s a massive augmentation in memory use in games for consoles, you’re pretty much set for memory on PC.
And as for high-end graphics cards, honestly, it’s mostly just a marketing tactic to cater to the impulsive buyers that want to be assured that the card they’re getting will cater to a game’s “intensive needs.” Honestly, and this is speaking from experience with researching and getting into 3D modeling myself, pixels are just pixels, and polygons are just polygons.
The foundations for creating more photo-realistic games and even having more memory-hogging games will all be the same. The character creation, rigging for animation, and then finalizing things for production value is the same process in general. The type of upgrade you’re getting for a PC is completely different from a console that you’ll probably buy another one that's revamped in another 6-7 years presuming console wars change to new consoles within that period. Trying to see an irrefutable distinction between them is just nitpicking in my opinion, changing to something new from both realms (PC and consoles) is inevitable, but it doesn't mean people can get creative and still get what they need with a tight budget.
It’s merely how much you look into what aspects of a PC has the potential of doing without trying to think that consoles will have a more dominant and consistent grip in the gaming industry. There’s rarely anything that would make me prefer one thing to the other significantly or even exponentially, they all produce the same end goal: Allowing me to just enjoy and have some fun playing a game, and maybe learn the moral or set of morals the developers and writers wanted to create impact for their audience.